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Ryanality
Honored Contributor
December 6, 2023

Meta Quest build v60 release notes

These features and enhancements will gradually become available starting the week of December 4, 2023 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets.  Please note that you can find the most up to date release notes on our release notes article and you can check out our v60 blog as well for more details.

New Horizon Home environments

There are 3 new Horizon Home environments for you to download and explore: Blue Hill Gold Mine, Storybook, and Lakeside Peak. Learn more about how to change your virtual environment and how to invite people to join you in your Horizon Home.

Layout utility app

Layout is a new utility app that helps you spatially measure, align and visualize real world objects directly in your physical space. Some things you can do with Layout include:

  • Measure the square footage of a living room.
  • Visualize the size and placement of a 72” TV on the wall.
  • Visualize furniture in your living room.
  • Measure the height and depth of a kitchen counter.

You can find Layout in your App Library.

Profile updates

Now when you view someone’s profile you’ll be able to see things you have in common, such as apps and connections, if they choose to share this information.

Bluetooth settings improvements

We’ve made a number of fixes and improvements to Bluetooth settings, making it easier to search for and connect Bluetooth devices to your headset.

Quest 3 Public Test Channel

We’re opening up the Public Test Channel (PTC) for Quest 3. PTC is an early access program for Meta Quest version software. By signing up, you can get early access to the unreleased software version ahead of the public release. Learn more about PTC including how to sign up.

Phone notifications discontinued

The phone notification feature, which allows you to receive notifications from your mobile phone on your headset, will be discontinued.

Passthrough during app loading

When you’re using Passthrough in Horizon Home and you launch an app that has enabled this feature, you’ll continue to see your surroundings while the app loads.

More ways to visit Meta Horizon Worlds

We’re making it easier to visit and revisit your favorite worlds. You can now access worlds from the Worlds tab in your App Library.

Safe Browsing enhancements

We’ve made some enhancements to Safe Browsing on Meta Quest Browser by integrating Meta's secure website database. Safe Browsing currently uses Google Safe Browsing to protect you from deceptive websites, phishing attempts, malware distribution, and social engineering attacks. Meta’s secure website database provides an additional layer of security to help keep you safe while using Meta Quest Browser.

Boundary improvements

We are introducing cloud computing capabilities that improve your headset's ability to remember more boundaries using point cloud data, so you can spend less time redrawing boundaries.

Quest Pro performance upgrades

As part of our effort to continue bringing improvements to our in-market products, in v60 we are enabling higher clock speeds for Quest Pro CPU and GPU when running MR applications, giving you a smoother MR app experience and a more responsive UI. This update also adds more power for developers to take advantage of for both existing and upcoming apps.

These performance improvements include (when compared to Quest Pro at launch):

  • Up to 34% increase in CPU
  • Up to 19% increase in GPU when Dynamic Resolution is turned on

End-to-end encryption for cloud backup

If you have cloud backup turned on, you can now secure your backups with your own pin for end-to-end encryption. You’ll need to create an end-to-end encryption PIN which will let you restore your backups after a factory reset or when you set up a new device. You can manage cloud backup and end-to-end encryption from Backup in System Settings and also from the Meta Quest mobile app.

75 replies

Up and Coming
December 14, 2023

Since v60 I have more problems with my mouse pointer disappearing in pcvr. Only jiggling the controler brings back the mouse pointer amd the controler beam but it disappears shortly after that again. It was there in v59 but now it more

Honored Contributor
December 14, 2023

JOE.DANCEN  I’ve found something similar for a while now.  If I move my pc mouse just a tiny bit the controller pointers disappear.  If I move the mouse off screen and point the controller it normally comes back.  I’ve found this improved a lot when I changed over from a Bluetooth mouse to a usb wired one, plus temporary disabled my PC Bluetooth.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
December 14, 2023

TomCgcmfc thanks for the input but due to simracing a bluetooth mouse is my only options. Would be nice if therebwas a possibility to disable the controlernin pcvr

Honored Contributor
December 14, 2023

JOE.DANCEN  I fully agree with that mate.  I also run a Vive Pro1 with Index controller and I really like that those are sooo easy to turn on/off without any SteamVR problems or complaints.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
New Participant
December 14, 2023

Hi Guys, Need some help. I have two Oculus Quest 2 devices. And I updated one of them to the latest quest update version available. However, one of the Unity game that I have developed does not work (fps is really low and huge flickering) on the updated version, but works perfectly fine on Quest 2 with the older update Version. 

Quest 2 details with new quest update:

Version - 60.0.0.173.366.544898056
RunTime Version  - 60.0.0.175.366.544897891
OS Version - SQ3A.220605.009.A1

 

Quest 2 details with older quest update:

Version - 59.0.0.173.706.535795449 
RunTime Version  - 59.0.0.172.706.535797236
OS Version - SQ3A.220605.009.A1

 

I am not very sure why is this happening, I have also resetted the Quest 2 with newer version but it encounters the same issue. can someone please help ? Ryanality TomCgcmfc 

NorbertNoBacon
Inspiring
December 14, 2023

TomCgcmfc Back in ‎12-01-2021 on this thread, you wrote https://communityforums.atmeta.com/t5/Talk-VR/PCVR-Link-GUI/td-p/896969

"I'm pretty sure that Meta plans to bridge both Gui's into one sometime next year.  So, I imagine both will end up looking the same and be more seamless for Quest users."

2 or so years later and it looks no different, still branded Oculus, has had features removed and can't even do basic things such as party chat! Fair enough if you prefer it, but having used all 3, for me it's easily the weakest and why would Meta want to push it when they're all about the standalone product? Surely they would've done what you suggested by now if that wasn't the case? If that's snide and negative then I'll take it. I have affiliation to anything, just the quality of the product.

New Participant
December 14, 2023

My quest 3 is stuck on update V60 mode for more than 2 hours. I need help as I don't want to brick my expensive gadget. I checked the internet and it seems to be a common issues. Thanks. 

Participant
December 15, 2023

Why mention features and home enviroments when most people get them weeks or month after the update? 

Its frustrating and confusing when meta promises new features for the update and people don`t find them, like the layout app and new enviroments. Who at Meta thinks this is a good idea? Very weird.

New Participant
December 15, 2023

Anyone seen the PIN setting for "​End-to-end encryption for cloud backup"? My Q3 was updated to v60, but I don't see any change in System->Backup menu, nor System->Security or System->Permissions.

 

I understand that they might roll out the features incrementally, but then why it's not clear from the Release Notes which version corresponds to what features from v60 update?

 

When the Software update page says that I'm on v60 version I expect all features announced in v60 release notes to be available, now I don't know if I'm on "part 1/6" of the upgrade process to final v60 or what. This is very annoying especially for people who are interested to try out some of the announced features (or just don't wont to forget to set something e.g. to set encryption when it gets available ideally before sharing spatial data with meta).

New Participant
December 15, 2023

Hello, I'm a Unity Developer, and since your update its proving impossible to develop Unity apps for Oculus 2 now. When I press play in the Unity app to test my game, the Oculus PC app crashes, Link disappears, and it puts me back in the Quest environment.  There's other devs complaining on this thread:

https://communityforums.atmeta.com/t5/Unity-VR-Development/Quest-2-headset-link-and-unity-crashing-when-hitting-play-when/td-p/1066163

it's being caused by RuntimeIPCServiceClient_64 - so definitely your ballpark and not Unity's.

Please get it fixed. It's cost me 3 days of development. Thank you.