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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Inspiring
February 27, 2017
Loving the release notes buddy.
Some good detail there :)

Now just waiting patiently for it to drop :)

Edit:
What i particularly like about these release notes is the detail around why it didnt work previously. This is the type of detail that should be included with every change.

For my work i have to document all the changes i do and their related impact, these are then used not only in release notes but also in my yearly appraisals (nothing motivates people more than wage increases)
Maybe you could put that idea forward at your next round table.

One thing that isnt mentioned is 4 sensors, according to the beta testers the laggy hands has been fixed, do you have any input on that?
If so then thats the sort of stuff that should be in the notes. 

Either way, fantastic to see them posted in line with the software roll out :)
This is my forum signature. There are many others like it, but this is mine.
Participant
February 27, 2017
Its Happening! 
Up and Coming
February 27, 2017
Whoop!  Hopefully I can finally spend some time enjoying the Rift, rather than the forums!
Inspiring
February 27, 2017


Whoop!  Hopefully I can finally spend some time enjoying the Rift, rather than the forums!


We only buy the hardware to justify these forums buddy.
This is the game, did you not know this?
This is my forum signature. There are many others like it, but this is mine.
Up and Coming
February 27, 2017
Thanks - best way to quiet ;) the crowd. 
Up and Coming
February 27, 2017
Look forward to giving it s bash
Inspiring
February 27, 2017
""
Fixed several issues causing height and position to move while in VR.
These issues were side effects of improvements made to recalibration in
1.11, especially in cases where one sensor was particularly far away.
""

BRILLIANT! I would have been the perfect beta tester. Thanks, can't wait to try out!
February 27, 2017
  • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
Is this related to adaptive pd going crazy with ASW enabled, or is it something else?
Up and Coming
February 27, 2017
Ive been using 1.12 beta the last week, it's honestly awesome!
February 27, 2017
It is SO annoying not being able to force an update!