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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
This topic has been closed for replies.

146 replies

Up and Coming
March 2, 2017

MrPark94 said:
when i run a full set up.. and when i come to the point with the calibration of the touch controllers.
the program asks me,to put one touch controller at eye level,but no matter what i do.. it cant find the touch controller.




I had this issue as well with 1.11 and didn't realise that as cybereality says, at this stage ALL sensors must be able to see the touch controller. Once you are aware of that fact you should be able to get past this stage relatively easily. You may have to stand in a weird position to make sure your body doesn't block the main ring of the Touch controller.
CPU: i5 6600K (conservative overclock), GPU: Asus GTX1080Ti (not overclocked), motherboard: Asus Z170 Pro Gaming, USB Card 1: Inatek 4 Port, USB Card 2: Startek 2 Port
Up and Coming
March 2, 2017
I didn't notice that there was an update & just thought i would try touch again & reset every up just one more time. I noticed an immediate improvement in fact it was perfect for me & finally got to enjoy touch. Now i see this post it makes sense that they finally did it.  Now maybe i will invest in a fourth sensor. 

If the devs read this please can you improve the way we organise our library? It really is essential to be able to create categories for a library, maybe i'm ocd but simple a-z, recent & comfort is not good enough.
Also when browsing the store & you view a game & come back out it takes you to the start of the store.   
Participant
March 2, 2017

MrPark94 said:

I did some testing today.. and so far ..so good.. the height glitch is gone.. no more stuttering etc.
i only have one problem.. i had this from the update before this,and i hoped this updat resolved it..

when i run a full set up.. and when i come to the point with the calibration of the touch controllers.
the program asks me,to put one touch controller at eye level,but no matter what i do.. it cant find the touch controller.
I tried everything.. i have a small room with a 3 sensor set up.. i tried moving the sensors closer to each other..
even when i hold the touch controller in front of one sensor.. it cant see it..
the only thing left to do is to skip that segment in set up.. it automaticly also skips the boundary setup.

everything works fine.. the tracking is good etc.. But ican not understand why i cant setup my system properly.
2 updat for this one.. it was no problem..

does anybody else experiencing this set up mess ;-)  thx in advance


Make sure your headset is visible too, it wont work unless it is :)
Up and Coming
March 2, 2017
Thx for the replies guys.. i am in the centre of my 3 sensors..and tried alot in that centre ring.. but i will keep trying..i hope it works ;-)
Up and Coming
March 2, 2017
just put it above your head
Up and Coming
March 2, 2017
Thanks all ! i did what you told me and it worked! the only thing is, now and then one sensor disconnects and connects again.. you hear the sound in windows.
that didnt occur in previous updates.. i only got an out of sync error on one of the sensors..
but when i activated the HMD .. that was gone.. 
i have the 2 front facing sensors in the inateck card,the 3rd sensor in a usb 2.0 on my moba..and the hmd in a 3.0 also on my moba..
that works the best for me,becausse if i put al of the sensors and the hmd in the inateck card.. it is to much for the card to handle. 
but mostly everything works as intended.. i am very glad overall.. only the one sensor.. but i will keep trying to mix things up ;-)
Up and Coming
March 2, 2017



MrPark94 said:

I did some testing today.. and so far ..so good.. the height glitch is gone.. no more stuttering etc.
i only have one problem.. i had this from the update before this,and i hoped this updat resolved it..

when i run a full set up.. and when i come to the point with the calibration of the touch controllers.
the program asks me,to put one touch controller at eye level,but no matter what i do.. it cant find the touch controller.
I tried everything.. i have a small room with a 3 sensor set up.. i tried moving the sensors closer to each other..
even when i hold the touch controller in front of one sensor.. it cant see it..
the only thing left to do is to skip that segment in set up.. it automaticly also skips the boundary setup.

everything works fine.. the tracking is good etc.. But ican not understand why i cant setup my system properly.
2 updat for this one.. it was no problem..

does anybody else experiencing this set up mess ;-)  thx in advance


Make sure your headset is visible too, it wont work unless it is :)


Lol ;-) i did it with the headset stil in the stand.. becausse oculus does not tell you in set up..that the headset must be visible..and it works..  but thx i will do it tomorrow one more time and i wil keep the headset visible..




March 2, 2017

MrPark94 said:

Thanks all ! i did what you told me and it worked! the only thing is, now and then one sensor disconnects and connects again.. you hear the sound in windows.
that didnt occur in previous updates.. i only got an out of sync error on one of the sensors..
but when i activated the HMD .. that was gone.. 
i have the 2 front facing sensors in the inateck card


Make sure if you have not already, that sleep is disabled for each sensor as well as the HMD. That Innatek card does not save that setting upon a reboot, so it must be disabled each boot. I had a big problem with that before finding that out.

Also AppolyonVR has a great tray tool that you can set to run at startup that disables all of those Innatek devices with each boot as well - that is what I use.  You can find it here: https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully#latest
Up and Coming
March 2, 2017



MrPark94 said:
when i run a full set up.. and when i come to the point with the calibration of the touch controllers.
the program asks me,to put one touch controller at eye level,but no matter what i do.. it cant find the touch controller.




I had this issue as well with 1.11 and didn't realise that as cybereality says, at this stage ALL sensors must be able to see the touch controller. Once you are aware of that fact you should be able to get past this stage relatively easily. You may have to stand in a weird position to make sure your body doesn't block the main ring of the Touch controller.


yes it worked.. i think my body was blocking the sensor.. thx alot!
Up and Coming
March 2, 2017

dburne said:


MrPark94 said:

Thanks all ! i did what you told me and it worked! the only thing is, now and then one sensor disconnects and connects again.. you hear the sound in windows.
that didnt occur in previous updates.. i only got an out of sync error on one of the sensors..
but when i activated the HMD .. that was gone.. 
i have the 2 front facing sensors in the inateck card


Make sure if you have not already, that sleep is disabled for each sensor as well as the HMD. That Innatek card does not save that setting upon a reboot, so it must be disabled each boot. I had a big problem with that before finding that out.

Also AppolyonVR has a great tray tool that you can set to run at startup that disables all of those Innatek devices with each boot as well - that is what I use.  You can find it here: https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully#latest


Thank you so much..i was aware of that option .. but every time when i unchecked that box,with a reboot..it was checked again.. so i left it at that.. but you say it is better to disable it..after every reboot.. thx i will do that then.
and thx for the link..i will check that tommorow..