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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Inspiring
March 4, 2017
that's awesome thanks @nalex66.  I've just found the Steam VR audio settings and it allows you to select a primary and mirror destination for sound, i guess for any game that uses it.

i suppose it should have been obvious, but what can i say?  i'm getting on a bit now.  :)
March 4, 2017
PROBLEM FIXED! - by going into Oculus Home Settings on monitor and simply using the RESTART OCULUS (for me this is in the BETA MENU at the bottom of the list as I must use v1.3.2 to avoid the SSE4.2 cpu check).
Happy to play once again ;)
Participant
March 7, 2017

Thot said:

somebody see a good work with 4 sensor since 1.12?


Yes!! 4 sensors works as expected now :) I *very* occasionally have to unplug/plug in the Rifts USB cable to get audio but once done it remains working until I reboot my machine. A huge, massive improvement over before where 4 was worse than 3!! 

No USB expansion cards, mix of USB2/3 on the motherboard, active USB3 extension leads EVERYWHERE. 
Inspiring
March 7, 2017
Thanks, me too 4 sensors are Nice, only fast movements are glichy 
Up and Coming
March 9, 2017
So Oculus stopped working for me, and the timing seems right for it to have been 1.12 that caused it. =(

It worked fine yesterday.  Today I turned on my computer and got "can't reach Oculus Runtime" message and then the Oculus window popped up flashing the Oculus logo but can't close it except through task manager.  

Did some google searching and tried a few things including checking that the runtime is running (it is) and starting and stopping it several times.

Still no luck.  Now at considerable cost of time and convenience given all the unrelated software I'll have to reinstall I did a fresh install of Windows 10, sure that this would fix it.  

Just installed Oculus again and still get exactly the same result. =(  

HALP!  

UPDATE:  You guys aren't going to believe this... but apparently this problem and also my computer having issues not being able to shutdown/restart correctly were being caused by my Corsair Vengeance 1500 headset being plugged into a USB 3.0 port. D=  I totally forgot I had unplugged it and plugged it back in earlier today, apparently to a different port.  Who would have thought?  Well there went several hours of my life!
Ray "Trip" Rodriguez III R 'n' R Lawn Service Lake Ariel PA
Inspiring
March 9, 2017
Interesting. I hadn't heard of audio headsets conflicting, but that's good to know.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
March 11, 2017


Interesting. I hadn't heard of audio headsets conflicting, but that's good to know.


not the headset per say more likely just his usb having a brain fart! :) :pensive:

Inspiring
March 12, 2017
I know this has been asked for before, but any chance we can have multiple tracking profiles in the next release?

Right now every time I swap between my single sensor seated setup and my Touch setup, which are in different areas of my livingroom, it means having to go through setting up the tracking every single time. With my Touch setup that can be particularly irksome because I don't have direct access to my monitor screen as I'm doing it. I have my sensors in fixed positions now, so it would be nice to be able to simply switch between tracking profiles when going from playing Touch games back to seated games and visa versa. Right now it means I have to dedicate my Rift play sessions to either one or the other, which isn't ideal.
March 12, 2017
aChazmeister said:


I know this has been asked for before, but any chance we can have multiple tracking profiles in the next release?

Right now every time I swap between my single sensor seated setup and my Touch setup, which are in different areas of my livingroom, it means having to go through setting up the tracking every single time. With my Touch setup that can be particularly irksome because I don't have direct access to my monitor screen as I'm doing it. I have my sensors in fixed positions now, so it would be nice to be able to simply switch between tracking profiles when going from playing Touch games back to seated games and visa versa. Right now it means I have to dedicate my Rift play sessions to either one or the other, which isn't ideal.


are you unable to have your single seated experience within the roomscale setup? as in set up your sensors in your living room to include your sitting area. I have mine in constant roomscale and i can sit at my desk as if it was a single sensor experience. 
Up and Coming
March 12, 2017


I know this has been asked for before, but any chance we can have multiple tracking profiles in the next release?


Why not just carve out the seated area in the Touch setup?

My playspace
http://imgur.com/FF4oW6C

The area I carved out for Touch.
http://imgur.com/QgSDahe

Remember the setup of both Home/Steam will always find the best
rectangular space that will fit in the shape you draw in setup. This
rectangle is used for most of the roomscale experiences.

The same layout for Steam
http://imgur.com/oSbYuqV

I now can us that front left area for seated while using the main area for roomscale.






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