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Inspiring
February 27, 2017

Oculus 1.12 Release Notes

  • Features:
    • In Oculus Store, you can now report user reviews as spam.
    • You'll no longer have to leave VR to finish installing new apps and games when they're done downloading if you have administrator privileges on your Windows User Account.
    • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.
  • Bug-fixes:
    • Improved Oculus Home
      • Fixed issue with the appearance of Oculus Home on first launch.
    • Improved tracking quality with Oculus Rift and Touch.
      • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.
    • Improved support for Unity content.
      • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
      • Fixed texture rendering and color rendering issues for certain types of overlays.
    • Improved support for Unreal Engine UE4 content.
      • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
      • Fixed rendering efficiency issue with intermediate render targets.
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146 replies

Inspiring
March 20, 2017
SLI is not supported at all, and is in fact disabled when using VR. However, normally it should not cause any problems. So if you have an SLI system and you load a VR game, SLI will be disabled in the background and everything should run fine (and will be re-enabled on exit). If it's causing problems, then that is something new.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
Up and Coming
March 20, 2017

As a feedback on 1.12:

Up to now everything is rock-stable for me with improved tracking quality compared to earlier versions.

And I also believe this "wireless sync timed out" that was occassionally reported to one of the sensors while the headset was in idle has been reduced or even fixed. Currently can't remember when I had this last time and it might be it never happened since 1.12.

Thanks!

Edit (as I read about possible issues with multi monitor setups):

I use a fairly simple setup here:

  • Windows 10, Asus P8P67LE with i3770K CPU, 16GB RAM, no overclock.
  • MSI TwinFrozr GTX970 with 1 Monitor on DVI and Rift on HDMI.
  • 3 Sensors all on Innatek KTu3Fr-4P with FLUSB3.0-3.6.9.0a with one of the sensors in USB 2.0 mode using the included extension cable.
  • HMD on onboard ASMedia USB 3.0
March 21, 2017

Memosis said:

Anyone else having issues with latest Oculus runtime (Oculus App 1.12) and multi-monitor setup? I have 3 monitors and the primary one connected via dual-link DVI disappears completely from Windows approximately 15-20 minutes after I stop playing in VR.

I suspect Oculus headset/runtime going to sleep or something like that. Because when I open display settings in Windows and perform Detect, the monitor is not found. But if I perform Beta/Restart in Oculus app, the monitor is detected again.

I have been using my Rift from August 2016 and this is the first time I have encountered this issue.



Ever since 1.12 dropped - my Oculus set up has become completely unusable.

I'm running 3 sensors (2 USB3.0, 1 USB 2.0), on a machine with a 5960 processor and 3 980tis, with a triple monitor setup.

When I run the Oculus app, one of my side monitors constantly flickers on and off - which never happened before the update.

Any launched VR App suffers from horrific lag, where everything was buttery smooth previously.  Even the 2D top down touch calibration screen in the windows app stutters, suffering from what looks like a stable heart-beat of badness as it runs.

Has anyone else encountered anything like this?
Inspiring
March 21, 2017

DarkTrick said:


Memosis said:

Anyone else having issues with latest Oculus runtime (Oculus App 1.12) and multi-monitor setup? I have 3 monitors and the primary one connected via dual-link DVI disappears completely from Windows approximately 15-20 minutes after I stop playing in VR.

I suspect Oculus headset/runtime going to sleep or something like that. Because when I open display settings in Windows and perform Detect, the monitor is not found. But if I perform Beta/Restart in Oculus app, the monitor is detected again.

I have been using my Rift from August 2016 and this is the first time I have encountered this issue.



Ever since 1.12 dropped - my Oculus set up has become completely unusable.

I'm running 3 sensors (2 USB3.0, 1 USB 2.0), on a machine with a 5960 processor and 3 980tis, with a triple monitor setup.

When I run the Oculus app, one of my side monitors constantly flickers on and off - which never happened before the update.

Any launched VR App suffers from horrific lag, where everything was buttery smooth previously.  Even the 2D top down touch calibration screen in the windows app stutters, suffering from what looks like a stable heart-beat of badness as it runs.

Has anyone else encountered anything like this?


i think you must seel yours 3 980ti and buy one 1080ti for your 3 monitors. oculus don't support SLI
Up and Coming
March 21, 2017


And I also believe this "wireless sync timed out" that was occassionally reported to one of the sensors while the headset was in idle has been reduced or even fixed. Currently can't remember when I had this last time ...



Hah! Now I can remember. Just had it again, so this does still happen with 1.12.

Never mind on this one :-)

March 24, 2017

Thot said:


DarkTrick said:


Memosis said:

Anyone else having issues with latest Oculus runtime (Oculus App 1.12) and multi-monitor setup? I have 3 monitors and the primary one connected via dual-link DVI disappears completely from Windows approximately 15-20 minutes after I stop playing in VR.

I suspect Oculus headset/runtime going to sleep or something like that. Because when I open display settings in Windows and perform Detect, the monitor is not found. But if I perform Beta/Restart in Oculus app, the monitor is detected again.

I have been using my Rift from August 2016 and this is the first time I have encountered this issue.



Ever since 1.12 dropped - my Oculus set up has become completely unusable.

I'm running 3 sensors (2 USB3.0, 1 USB 2.0), on a machine with a 5960 processor and 3 980tis, with a triple monitor setup.

When I run the Oculus app, one of my side monitors constantly flickers on and off - which never happened before the update.

Any launched VR App suffers from horrific lag, where everything was buttery smooth previously.  Even the 2D top down touch calibration screen in the windows app stutters, suffering from what looks like a stable heart-beat of badness as it runs.

Has anyone else encountered anything like this?


i think you must seel yours 3 980ti and buy one 1080ti for your 3 monitors. oculus don't support SLI


Everything was working great, prior to 1.12