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Ryanality
Honored Contributor
March 22, 2022

PTC for Quest v.39 Megathread

The Public Test Channel (PTC) for Quest and Quest 2 v.39 is starting to roll out today. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to also send in bug reports along with posting here if you notice anything wrong.

 

When sharing feedback, try to include as much detail as possible to help the team investigate.

This topic has been closed for replies.

198 replies

BubblzZz
Participant
March 23, 2022

Any news on what's new? PC software also updated to 39.0.0.51.369. Are there release notes?

Participant
March 23, 2022

Got v 39 on both headset and app. Headset updated the controllers then rebooted. I see the logo, 3 dots, controllers and have sound, but no menu. Everything else is black. Rebooting didn't resolve the issue. Only thing of note is I had Guardian disabled before updating. 

 

Edit: Factory rest. On version 39.0.0.56 Run Time 39.0.0.67. Peachy so far

New Participant
March 29, 2022

For this update I found out you can change everything except Turning Guardian off it fails to restart into the menu. I have to leave guardian on the only way to fix is a factory reset. Once I did this and left Guardian on it was fine doing restarts of the headset. 

New Participant
April 20, 2022

They released this update even after seeing this... Guess nobody reads here. I lost all my data because of this.

CactusCowboy
Participant
March 23, 2022

Is Link compatible with Windows 11 now? No release notes here.

Ryanality
RyanalityAuthor
Honored Contributor
March 23, 2022

Not with this version, but the team is still working on it. As soon as Win11 support is ready, I'll be sure to let everyone know!

Help others find great discussions and answers by adding kudos and marking solutions to your questions.
Inspiring
March 23, 2022

Please make win11 support a priority, some of us can't roll back anymore and it basically makes the Quest 2 useless on PC (unless using Virtual Desktop, but I much prefer airlink). 

Participant
March 23, 2022

Got some "not responding guardian" errors after update. Gone after I choose option to kill it instead of waiting.

 

Also got "Driver update required" notice on PC, first time since I got Quest 2 a year back 🙂

 

EDIT: Also, update reset home environment and reset my night mode settinfs (turned it off and reset intensity level).

Quest 3 PTC | AMD Ryzen 5700X, 32 GB RAM, GeForce 4070 Super, Windows 11 x64
Up and Coming
March 23, 2022

Can you respond to any of the numerous app sharing error posts?

Ryanality
RyanalityAuthor
Honored Contributor
March 23, 2022

The sharing team is looking into that one right now. We'll try to merge the threads together and get a message up in there. Thanks for the reminder!

Help others find great discussions and answers by adding kudos and marking solutions to your questions.
Up and Coming
March 23, 2022

I respect you for giving me an answer, thank you 

Inspiring
March 23, 2022

I now have v39 on both the headset and PC app.

Of course incompatibility with Win 11.

 

Now there are two instances of PCVR in Airlink.

 

"Airlink PC"

Connected

"Airlink PC (1) 

Not Connected

Participant
March 23, 2022

Re: Space Sense
I still find the current implementation of Space Sense to be totally useless, even with the new setting, because I almost always my guardian slightly overlapping with something, e.g. the corner of my bean bag, my small backpack, my shoes etc, in the edge of my guardian. If I were to make my guardian small enough to not overlap with anything, then I wouldn't be able to move.

Currently, Space Sense is simply constantly active for me, because of aforementioned small stationary objects.
Also, I would like to use Space Sense to know if somebody is entering the room (outside of my guardian.
Lastly, the new distance settings are in imperial units. We don't use feet and other body parts as measuring units where I live.

Wish; 
1) Make Space Sense ignore stationary objects.
2) Make Space Sense be activated by moving objects outside the guardian zone, as well.
3) Make Space Sense settings in metric

Inspiring
March 23, 2022

This is precisely what I envisioned when they first announced it.

I certainly don't need a reminder the back of a chair is there.

 

Just let me know if you detect movement within my drawn area.

AngeloCarlo
Up and Coming
March 23, 2022
  • Space Sense range options added.
  • Controllers got a new update (my controllers were glitching out bad after).
  • New power off screen.

 

AngeloCarlo
Up and Coming
March 23, 2022

I do have a bug report, but this one actually started in V38, but I forgot to report it. It still hasn't resolved with v39 so here you go: When I teleport to a different location in my Oculus Home, my desk and couch guardians change their location to a place where they are not located in reference to where they are in my home. This makes it harder to find the the physical objects that they portray without taking my headset off. To make matters in even worse, when I do find that guardian and use it, like my desk for example, it doesn't correct itself but instead still is in a different location then where it should be. See picture below in which I am sitting in my desk guardian, but the digital representation of my desk is in a different location:

 

  

New Participant
March 24, 2022

version .39

 

Would someone please tape over the cameras and lay down to fix lights off conditions once and for all.

 

On Initial boot... Meta icon and 3 dots appear center of screen regardless of orientation, either laying down or sitting upright,  when room lights are off the warning image that follows with confirmation box is not center of screen vertically even after pressing Oculus button on controller,  making you have to sit back up to select confirmation button,  also the pointer dot randomly starts un-aligned with controller,  even after pressing Oculus button to attempt alignment,  you have to point in very odd direction to select even behind you.  Pointer not correctly initialized until virtual home Environment starts.

 

When creating boundries, the instructions are blocking view of pointer.

 

After confirming the lights are dim and tracking is being turned off, you are notfied a second time in the home environment... a tad annoying...

 

I like the animation tweaks in the Space Station Home Environment,  but the ships pass behind the starfield so the stars are closer than the ships. 

 

The ships also pass thu each other like Tie Fighters in Star Wars😉 specifically when looking out the upper planetary viewport 😉

 

 

Can't paste from browser to bug report in headset.