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ShowbizDonkey
Inspiring
November 13, 2020

Quest 2 / Quest Build 23.0 Release Notes

These features and enhancements will become available starting on 11/13/2020



Oculus Move

  • From slashing boxes in Beat Saber to mowing down zombies in Arizona Sunshine, you can now keep track of the estimated calories you burn and how long you’ve been physically active across any app or game in VR with our new platform feature, Oculus Move
  • Oculus Move allows you to set daily goals and track progress based on estimated calories burned and time spent being physically active in VR.
  • Please note, Oculus Move is rolling out gradually starting next week, so some users may not see this feature right away.

Quest 2 Frame Rate

  • With this release, Quest 2 headsets can now run natively at 90 Hz by default. This higher frame rate has been shown to provide a smoother visual experience and improve your time spent in VR overall.
    • To start, system level software will run at 90 Hz. Additional app adoption is based on developer discretion. Developers will have full-access to this feature as part of the upcoming SDK release.

Voice Commands

  • You can now access your Voice Activity in your headset. This means that you’ll be able to view, hear and delete your voice interactions while you’re still in-VR. To manage your voice activity:
    • Put on your Quest or Quest 2 headset, then select Settings > Voice Commands > Activity Log
  • You’ll still be able to access your Voice Activity from your mobile app or from the Oculus website as well.

Voice Dictation

  • Automatic punctuation: No more saying ‘comma’ or ‘period’ when you want to add punctuation to your dictation. In this release we’ve added automatic punctuation and capitalization to Voice Dictation, making it easier and more efficient to type with your voice.
    • As you speak, dictation will automatically fill in periods, commas, question marks and capitalization. Afterwards, you can give us a thumbs up or thumbs down to provide feedback on your experience.
      • Note: This experience will gradually roll out to English speaking users in the US & Canada.
  • Dictation from the Search bar: Voice Dictation will now be conveniently integrated within the Oculus search bar. Instead of triggering dictation from the keyboard, you can now quickly find it in the Search bar where your query will auto-submit so you can get your search result within seconds.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.

Voice Commands, Voice Dictation & Predictive Text availability

  • All three features will now be available to English speaking users in Canada.
    • Please note these features will be rolled out to English speaking users in Canada gradually over time.

Accessibility

  • To help improve the readability of text in-VR, you now have the option to adjust the font size for text that appears in your headset. To do this, select Settings > Device > Text Size.

Mobile App

  • We’ve updated the Oculus mobile app to allow you to seamlessly launch app content the next time you put on your headset. This means that the next time you see a challenge you want to join or an event you want to attend in the mobile app, you can save it and have it show up in your headset.
    • Please note this feature is currently an experiment and may not be available to all users at this time.

System

  • We’ve made software enhancements to both Quest and Quest 2 to reduce latency and improve your in-VR experience.

In-VR Experience

  • To help keep you comfortable from anywhere in VR, you can now grab and move both the keyboard and menu bar to a more optimal position for your situation.
  • With this release we’ve introduced the ability to complete additional tasks from within an app without having to return to your Home. This means that sending friend requests, sharing media, making in-app purchases and more can be completed without leaving your current app or experience.
    • Please note, this feature is dependent on developers implementing Focus Awareness and updating their SDK to v23.
  • We've also rolled out the new universal menu bar to all first-generation Quest headsets.

Education

  • We know it can be overwhelming for new users to enter VR for the first time, so we’ve created some new features to help. These include:
    • Getting to Know your Quest: A series of mini tutorial experiences to introduce you to the basics of VR.
    • Progress bar: See which tutorials you’ve completed and what you can do next.
    • Achievements: Just like your favorite apps and games, get achievements for completing tutorials and leveling up the time you spend in-VR.
      • Please note that these features are part of an experiment and may not be available to all users at this time.

Browser

  • You can now seamlessly upload and download files to and from your headset via Browser. Upload a video to YouTube, download photos from Dropbox, or share files via Google Docs, all without ever having to leave VR.

Bug Reporting

  • We’ve introduced the ability for you to let us know when something isn’t working by reporting a bug. Bug reporting helps us recognize issues and make adjustments to improve your overall in-VR experience.
    • To report a bug, select Settings > About > Report a Bug or visit Quick Actions and select the Bug Reporter Icon.
    • Please note, the Bug Reporter is rolling out gradually, so some users may not see this feature right away.
    • Also please note, Oculus Support does not respond to bug submissions. If you need assistance, please contact our support team directly.

Quest apps on Quest 2

  • If you had a Quest headset and upgrade to a Quest 2, you’ll now have the option to automatically download your previously downloaded apps from your Quest when you finish setting up your Quest 2.
    • Note: You can always re-download apps associated with your account on a new device, this specific update streamlines the process by surfacing the option to download multiple apps at the end of your Quest 2 setup.

Quest Display

  • We’ve improved the Pixel density for Quest, leading to improved image resolution.
    • This enhancement is for the first-generation Oculus Quest only.

Casting

  • Sharing what’s happening in your headset just got even easier with web casting. With this update, we’ve enabled casting to oculus.com/casting on a desktop web browser such as Google Chrome or Microsoft Edge
  • When casting to the Oculus App on iOS and Android, you can now record what’s being cast directly on the phone where it will save to the device’s camera roll.

Fixes
  • We’ve made improvements to Guardian to reduce unintended drift or positional movement.
  • We’ve fixed a bug that caused some larger apps to fail to download.
  • We’ve fixed a bug that caused some headsets to go into sleep mode while actively watching video in media apps.
    This topic has been closed for replies.

    229 replies

    New Participant
    November 19, 2020
    Just got v23 and EVERYTHING IS BROKEN!

    -Wifi disconnects

    -Tracking is lost...controllers are floating out in space

    -Guardian is lost...says "An error has occurred creating your guardian."

    -Virtual Desktop is unusable due to insane jitter


    WTF OCULUS? Do you even test this stuff?

    hrgargi
    Inspiring
    November 19, 2020
    I also have the feeling, that the passthrough picture / view is more moving/wobling. Do you have the same impression?
    Meta Facebook Community Accelerator 2022 winner Facebook Community Partner Founder of the Meta Quest VR Familie - The largest German Facebook Group for VR and Metaverse https://www.facebook.com/groups/oculusvrgermany/
    Honored Contributor
    November 19, 2020

    h.r.gargi said:

    I also have the feeling, that the passthrough picture / view is more moving/wobling. Do you have the same impression?


    It always looked a little wobbly to me from the start if you move your head side-to-side fast.  No big deal and I do not see any difference with v23 in that regard.
    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    Up and Coming
    November 19, 2020
    Sharing my experience with v23 and Oculus Link with a Quest 2 (RTX2070 8gb, i7-4700, 16gb, USB-3 third party cable). -->The Oculus App recommends 72hz / 3616*1840. Keep in mind, VR experience is very subjective.

    - Visuals look noticeably cleaner compared to v21, when switching from native Quest interface to Link I could always tell that I'm now looking at a stream. That is completely gone for me, it now looks the same.
    - Weirdly, compared to v21 where I used the "balanced" setting, my performance increased with recommended settings. For example: I could turn up MSAA in Dirt rally 2.0 from 2x to 4x and still have more headroom than before.
    - I was excited about trying out 90hz because the quest 2 is my first headset. When I select it, it automatically scales down the recommended resolution to 3248*1648. This might be heresy :smiley: but I couldn't really tell the difference to 72hz (Might be different for other games, will test more)? Instantly saw the downgrade in resolution though and I suspect the bitrate was lowered too, because things got a lot blurrier in dark areas. Requires further testing for me personally, but so far fuzzy visuals make me more dizzy than 72hz. Luckily I don't get motion sick a lot but when I do (for example riding a rollercoaster while standing) I get sick no matter what the refresh rate is.
    - Forgot to mention: Latency has also improved! I have a ~10-15ms improvement in debug tool performance HUD, again Dirt Rally 2.

    --> So when I started tweaking my goal was 72hz with optimal visual quality. First I bumped the rendering resolution because I still had some headroom. Then I started tweaking with Debug Tool. Distortion Curve "Low" and Encoding Res 3664 don't really make a difference for me either, very subtle.
    -->But, what I noticed Encoding Bitrate still makes a pretty big difference (at least in Dirt Rally 2). 350mbps looks noticeably better than keeping it default (0). BUT anything above 200-250mbps introduces stutters (fps is unaffected), I suspect because of encoding/decoding (maybe my old CPU?).
    -->Conclusion: Very good update, can definitely recommend the Quest 2!

    Right now I use these settings for optimized performance/visuals:
    I5-10600kf@5Ghz, 16GB DDR3600, RTX 2070
    Honored Contributor
    November 19, 2020
    Just started to notice a small problem with v23 and Link.  When I start link up and it displays the Oculus Explore panel (which is always pretty useless for me anyway) it says No Internet Found.  This is incorrect because if I flip over to other panels (like store) all is fine.  I have good Internet/5Ghz wifi and my PC is connected to my Router with 5e ethernet cable.  Might be an Oculus server glitch?  These do happen occasionally.
    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    Up and Coming
    November 19, 2020

    TomCgcmfc said:

    Just started to notice a small problem with v23 and Link.  When I start link up and it displays the Oculus Explore panel (which is always pretty useless for me anyway) it says No Internet Found.  This is incorrect because if I flip over to other panels (like store) all is fine.  I have good Internet/5Ghz wifi and my PC is connected to my Router with 5e ethernet cable.  Might be an Oculus server glitch?  These do happen occasionally.


    The same is happening to me now that you mention it

    Up and Coming
    November 19, 2020
    My quest has been on standby since last friday and no update yet.

    Today I got my Quest 2. After finishing the installation I had update 23 in 10 minutes.

    Quest 1 still on version 20 lol

    November 19, 2020

    TomCgcmfc said:

    When I start link up and it displays the Oculus Explore panel (which is always pretty useless for me anyway) it 


    Funny enough i have not had the update yet but my Explore panel returned the other day after just vanishing.
    If i click it at random SOMETIMES it hides the big screen so i can actually explore the room.
    Have to reboot to get the screen back though. 
    Not sure if that was its original intention but has always been broken ?
    Honored Contributor
    November 19, 2020



    TomCgcmfc said:

    When I start link up and it displays the Oculus Explore panel (which is always pretty useless for me anyway) it 


    Funny enough i have not had the update yet but my Explore panel returned the other day after just vanishing.
    If i click it at random SOMETIMES it hides the big screen so i can actually explore the room.
    Have to reboot to get the screen back though. 


    Ya, restarted today and it all works fine again.
    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
    Honored Contributor
    November 19, 2020
      I sideloaded it, with my slower internet speed and 2 Quests to update. I figured best to save some stress. 
     I've read a few folks close to the panic button about that long delay when you start up the first time, the controllers had a pretty big update too and took about a minute. Just hang in there for that, no need to restart or contemplate factory restore. 
     I did have to restart the Oculus PC app before 80 and 90Hz was an option 
     Very close to the visuals on my Reverb g1 with the same debug tool settings that have been retained. Mbps 500, 2912 and low curvature. Very impressed with the visuals and responsiveness.
     Cons: here are, I have the microphone bug, it works sometimes but not dependable at all.  Also Steam home and games look great too but some of the higher demanding games were not performing as I think they should. I looked at my FPSVR wrist indicator was showing over 240% supersampling applied even though I had those games set at 150-170 depending on the game. Not sure if the Oculus app native SS is compounded on top of Steam SS, but seems so. More tinkering to do when I get a chance...      
    Gigabyte  AB350 Ryzen 2700x, 32gb ddr 4 3200, 2080ti. HP Reverb G2, Index controllers, Quest 1 and 2x Quest 2. 65" 3DTV HD3D DLP projector.