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ShowbizDonkey
Inspiring
November 13, 2020

Quest 2 / Quest Build 23.0 Release Notes

These features and enhancements will become available starting on 11/13/2020



Oculus Move

  • From slashing boxes in Beat Saber to mowing down zombies in Arizona Sunshine, you can now keep track of the estimated calories you burn and how long you’ve been physically active across any app or game in VR with our new platform feature, Oculus Move
  • Oculus Move allows you to set daily goals and track progress based on estimated calories burned and time spent being physically active in VR.
  • Please note, Oculus Move is rolling out gradually starting next week, so some users may not see this feature right away.

Quest 2 Frame Rate

  • With this release, Quest 2 headsets can now run natively at 90 Hz by default. This higher frame rate has been shown to provide a smoother visual experience and improve your time spent in VR overall.
    • To start, system level software will run at 90 Hz. Additional app adoption is based on developer discretion. Developers will have full-access to this feature as part of the upcoming SDK release.

Voice Commands

  • You can now access your Voice Activity in your headset. This means that you’ll be able to view, hear and delete your voice interactions while you’re still in-VR. To manage your voice activity:
    • Put on your Quest or Quest 2 headset, then select Settings > Voice Commands > Activity Log
  • You’ll still be able to access your Voice Activity from your mobile app or from the Oculus website as well.

Voice Dictation

  • Automatic punctuation: No more saying ‘comma’ or ‘period’ when you want to add punctuation to your dictation. In this release we’ve added automatic punctuation and capitalization to Voice Dictation, making it easier and more efficient to type with your voice.
    • As you speak, dictation will automatically fill in periods, commas, question marks and capitalization. Afterwards, you can give us a thumbs up or thumbs down to provide feedback on your experience.
      • Note: This experience will gradually roll out to English speaking users in the US & Canada.
  • Dictation from the Search bar: Voice Dictation will now be conveniently integrated within the Oculus search bar. Instead of triggering dictation from the keyboard, you can now quickly find it in the Search bar where your query will auto-submit so you can get your search result within seconds.
    • Note: This experience will gradually roll out to English speaking users in the US & Canada.

Voice Commands, Voice Dictation & Predictive Text availability

  • All three features will now be available to English speaking users in Canada.
    • Please note these features will be rolled out to English speaking users in Canada gradually over time.

Accessibility

  • To help improve the readability of text in-VR, you now have the option to adjust the font size for text that appears in your headset. To do this, select Settings > Device > Text Size.

Mobile App

  • We’ve updated the Oculus mobile app to allow you to seamlessly launch app content the next time you put on your headset. This means that the next time you see a challenge you want to join or an event you want to attend in the mobile app, you can save it and have it show up in your headset.
    • Please note this feature is currently an experiment and may not be available to all users at this time.

System

  • We’ve made software enhancements to both Quest and Quest 2 to reduce latency and improve your in-VR experience.

In-VR Experience

  • To help keep you comfortable from anywhere in VR, you can now grab and move both the keyboard and menu bar to a more optimal position for your situation.
  • With this release we’ve introduced the ability to complete additional tasks from within an app without having to return to your Home. This means that sending friend requests, sharing media, making in-app purchases and more can be completed without leaving your current app or experience.
    • Please note, this feature is dependent on developers implementing Focus Awareness and updating their SDK to v23.
  • We've also rolled out the new universal menu bar to all first-generation Quest headsets.

Education

  • We know it can be overwhelming for new users to enter VR for the first time, so we’ve created some new features to help. These include:
    • Getting to Know your Quest: A series of mini tutorial experiences to introduce you to the basics of VR.
    • Progress bar: See which tutorials you’ve completed and what you can do next.
    • Achievements: Just like your favorite apps and games, get achievements for completing tutorials and leveling up the time you spend in-VR.
      • Please note that these features are part of an experiment and may not be available to all users at this time.

Browser

  • You can now seamlessly upload and download files to and from your headset via Browser. Upload a video to YouTube, download photos from Dropbox, or share files via Google Docs, all without ever having to leave VR.

Bug Reporting

  • We’ve introduced the ability for you to let us know when something isn’t working by reporting a bug. Bug reporting helps us recognize issues and make adjustments to improve your overall in-VR experience.
    • To report a bug, select Settings > About > Report a Bug or visit Quick Actions and select the Bug Reporter Icon.
    • Please note, the Bug Reporter is rolling out gradually, so some users may not see this feature right away.
    • Also please note, Oculus Support does not respond to bug submissions. If you need assistance, please contact our support team directly.

Quest apps on Quest 2

  • If you had a Quest headset and upgrade to a Quest 2, you’ll now have the option to automatically download your previously downloaded apps from your Quest when you finish setting up your Quest 2.
    • Note: You can always re-download apps associated with your account on a new device, this specific update streamlines the process by surfacing the option to download multiple apps at the end of your Quest 2 setup.

Quest Display

  • We’ve improved the Pixel density for Quest, leading to improved image resolution.
    • This enhancement is for the first-generation Oculus Quest only.

Casting

  • Sharing what’s happening in your headset just got even easier with web casting. With this update, we’ve enabled casting to oculus.com/casting on a desktop web browser such as Google Chrome or Microsoft Edge
  • When casting to the Oculus App on iOS and Android, you can now record what’s being cast directly on the phone where it will save to the device’s camera roll.

Fixes
  • We’ve made improvements to Guardian to reduce unintended drift or positional movement.
  • We’ve fixed a bug that caused some larger apps to fail to download.
  • We’ve fixed a bug that caused some headsets to go into sleep mode while actively watching video in media apps.
    This topic has been closed for replies.

    229 replies

    Participant
    November 14, 2020
    FYI everyone.. it's 100% confirmed to be a rollout update, so just like an android update it's not coming to everyone at once.. my oculus P.C app has updated now but so far my headset is still on v21. Worst case it might be a few more days I imagine. Good things come to those who wait
    Up and Coming
    November 14, 2020
    How do you know what version the headset is on?  All I can find about the headset is a really long number beginning with 92
    Participant
    November 14, 2020


    How do you know what version the headset is on?  All I can find about the headset is a really long number beginning with 92


    on the headset go into settings-about-version (just under that long number starting with the 92). if it says version 21. you haven't got the update yet
    Honored Contributor
    November 14, 2020




    Don't shoot me, but I was also able to get my Quest 1 to update. I restarted several times before it showed up. I don't know that it had any affect, but eventually it showed up for me.



    Where are you located?


    I am in the Western USA
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    November 14, 2020

    KaBox said:

    available starting on 11/13/2020
    now it's 11/14/2020 , we are still V21 . What's wrong ?


    Your lucky on V21 ... Still V20 here :)
    I have a Lazy Headset .. Cant be bovvered 
    Participant
    November 14, 2020
    i pushed the update on the PC app. I've not noticed any major differences yet but i'm sure they will come in time. I have noticed, however, that when running Half Life Alyx through Steam VR it really struggles, which it didn't do before i updated. It's very, very laggy. It's actually unplayable. Has anyone else experienced this? 
    Inspiring
    November 15, 2020
    What is correct version number?

    23.0.0.76.517?
    Participant
    November 15, 2020

    Tomoflong said:

    i pushed the update on the PC app. I've not noticed any major differences yet but i'm sure they will come in time. I have noticed, however, that when running Half Life Alyx through Steam VR it really struggles, which it didn't do before i updated. It's very, very laggy. It's actually unplayable. Has anyone else experienced this? 


    Do you have v23 on the headset though? You need both updated for it to work properly I imagine.. I have V23 on the P.C oculus app still stuck on old version 21 on my headset! 
    New Participant
    November 15, 2020
    This sucks that they didn't make the quest one have the option to make it 90hz. Alot of ppl paid a lot for it and  even if you sell it now. You are losing money because resell is low. Make quest one 90hz damnnn it! 
    Honored Contributor
    November 15, 2020


    This sucks that they didn't make the quest one have the option to make it 90hz. Alot of ppl paid a lot for it and  even if you sell it now. You are losing money because resell is low. Make quest one 90hz damnnn it! 


    This has been discussed quite a few times over the last year or so.

    Carmack mentioned in his keynote at OC6 Sept1919 that the FCC certification Oculus filed limits the refresh rate to 72 Hz. He said the panel can go higher, but because that would void their FCC certification, they can’t allow it. He also mentioned that had they didn’t want to allow a higher refresh rate when filing because most developers would have too hard a time optimizing or even being able to deliver experiences that could hit a higher frame rate.  I think a lot of this is also due to the weaker Q1 mobile chip.  So, I kinda doubt that we are ever going to see 90hz on the Q1.

    Obviously, the more powerful Q2 chip, together with fast lcd panels has raised the bar and Carmack said this year that the Q2 panels were actually capable of 120hz but he did not see this being practical.  This is because higher refresh rates takes more processing power.  With Link now coming out of beta and offering 72/80/90hz options for the Q2, it will be interesting to see what people think.  On a properly controlled Blind Test I doubt that many could tell the difference imho.
    i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers