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ShowbizDonkey
Inspiring
February 2, 2021

Quest 2 / Quest Build 25.0 Release Notes

These features and enhancements will become available starting the week of February 1st, 2021.



Messenger

  • We’re starting to roll out Messenger on Oculus to people who have logged into Quest and Quest 2 using their Facebook account.
  • With this update, you can choose to chat with your Facebook friends anywhere they have Messenger, even if they’re not in VR. You can:
    • Chat with friends anywhere they have Messenger, without taking off the headset.
    • Invite friends to join you in a game or experience.
    • Jump into games together by sending a party invite.
  • Please note this will continue to roll out in the coming weeks, so you may not see the update right away -- stay tuned as it continues to be released.

Guardian and Passthrough

  • Stationary Guardian 2.0
    • We’ve improved Stationary Guardian with the following updates:
      • Updated Stationary Guardian visuals to remove the grid.
      • Adjusted Stationary Guardian to be responsive when you move your headset, no controllers needed.
      • Added a new in-VR tutorial explaining how to use Guardian.
  • Passthrough Shortcut
    • We’re moving our Passthrough Shortcut from the experiments panel to general availability. This feature allows you to activate your Passthrough view by double-tapping the side of your Quest or Quest 2 headset. Double-tap again to switch back to your view in-VR.

VR Profiles

  • We’ve updated the look, feel, and functionality of in-VR profiles and info. Some of the specific changes you’ll see include:
    • Having profile cards show up directly from your menu bar, so you can look up your friend or check out their new avatar without leaving your current app or experience.
    • We’ve made it so that people who use Facebook to log into Oculus can display Facebook friends and more easily communicate.
      • Keep in mind, you can change or update your privacy settings at any time.

Universal Menu

  • You can now access the Universal Menu across any apps, games or experiences you're currently in.
    • To enable this feature, put on your headset and select Settings > Experimental Features > Universal Menu Overlay.

  • We’ve also made updates and improvements to the the design and function of the Universal Menu. These include:
    • A sleeker toolbar design with easier to select menu items.
    • When you’re in a Party, you can now view Party details and leave the Party directly from the Universal Menu.
    • Improved tablet behavior when launching apps, switching panels, or resuming headset use.

Menu Navigation Tutorial

  • We’ve added a new tutorial to walk you through how to navigate the various menus and panels from your Quest home environment. The in-VR lesson plan includes:
    • How to use the Universal Menu.
    • How to navigate between the different menu options and panels.
    • Understanding how the different panels and menu bar work together.

Oculus Browser

  • You can now resize windows horizontally when using Oculus Browser. To do this:
    • Open Browser and hover over the left or right edge of any window. Use either your grip or trigger buttons to grab the handle and resize the window.
    • You can open up to three Browser windows at a time and adjust each panel separately.

Bluetooth Mouse

  • You can now use a Bluetooth mouse while you’re in-VR. To do this:
    • Ensure that your Bluetooth mouse in is pairing mode, then go to Settings > Experimental Features > Bluetooth Pairing
    • Once you select your mouse from the pairing menu, you’ll be able to use it in VR.

Camera roll

  • You can now trim the length of your captured videos to share out exactly the right moments by entering the edit mode after opening a captured video.
    • To do this: select your captured video from your camera roll, select the pencil icon in the top right portion of window, and drag your clip to the desired length.
      • Keep in mind, you can only trim a video if it’s more than 30 seconds in length. 
    This topic has been closed for replies.

    123 replies

    Honored Contributor
    February 18, 2021






    Is there any update on how to complete family share? I am aware the secondary account must be under the main account, (with 2 facebook accounts) however I can not find any way to actually do this.. I know the feature was supposed to roll out 2/13/21



    Actually, there has been no announcement about when this will roll out. Developers were told to opt out by the 12th or be automatically opted in on the 13th. But no one has actually said what date it will become available. And you can bet it will be rolled out just like every other update.

    Edit: Oculus just today made the announcement https://www.oculus.com/blog/gather-your-party-introducing-multi-user-and-app-sharing-on-oculus-quest/?utm_source=rakuten&utm_medium=affiliate&utm_campaign=je6NUbpObpQ-URs3xyyCQ2Aifdulbouvrg&MID=43993
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    Inspiring
    February 18, 2021
    V25 on quest 1 looks fine.
    In quest 2 there's a bug in the home environment: Gpu level do not increase when guardian is triggered, causing frame drops.
    I've already done a factory reset, bug is still present. 
    Please fix it
    New Participant
    February 18, 2021
    In version 25 I have very big problems. Games like Poker VR and Pokerstar vr no longer launch with WIFI connected. Various kinds of errors take off. Very strong shaking of windows in the menu. The voice is very distorted. How to downgrade to firmware 23?
    New Participant
    February 19, 2021
    I can't access my oculus friends list.  I can see my facebook friends, and use messenger, but the people icon tells me none of my friends are online (and I know they are).  Also when I create a party, I can't add any oculus friends.  It tells me to try again later.  Anyone else have this issue?
    Participant
    February 19, 2021
    Today, my Quest 1 was updated to v25.0.0.78 and seems works normal, but Messenger feature still missing.
    February 20, 2021


    if any of the oculus developers read this forums please allow us to go back to v24. The stutters with link make the games unplayable. 




    With the Link cable, I read on a forum a few weeks ago that if you set the priority of the OVR services running on windows to realtime, it resolves a lot of those problems. I tried it and it definitely improved the jitters on my quest 2. But anything can be a coincidence. Give it a try and see if it helps.
    February 20, 2021
    For me, the v25 update has not seemed to cause any issues that I can note. I've always had it lose my guardian (mostly always stationary, so it's a pita to reset it when it does) but the one thing that I wanted, was the bluetooth mouse addition. I can pair it, and it finds it, but then... nothing. I'm still unable to use the mouse for anything. ahh well, I'm sure something will be funny the more I look around the update.
    New Participant
    February 20, 2021
    guys, i have 2 oculus quest 2... i updated the first one on the 14th of February and i had lots of bugs. the home was really laggy. also when i started a record everything was laggy and i had small White pixels flashing.
    the second quest2 updated automatically today (i tried to avoid it...) and everything works great...
    they have the same version.
    it's like day and night when i compare the two headsets... I'm gonna return the laggy one... i wanted to try the multi user feature... but instead i will just keep one.
    i think it depends of your headset.
    New Participant
    February 20, 2021
    I've noticed some bugs/problems while using Oculus Quest 2 on newest version: controllers' vibrations are low when I'm hovering through apps in main menu but when i open the game and open universal menu vibrations are in default state.
    Oh and I've noticed that tracking in main menu is frame-by-frame looking but in games tracking is smooth
    New Participant
    February 21, 2021
    25.00.72 is FUBAR!  My quest2 is a paperweight because of the guardian tracking problems.    A post by Oculus somewhere saying they are working on a fix would be kinda' decent.