Skip to main content
ShowbizDonkey
Inspiring
February 2, 2021

Quest 2 / Quest Build 25.0 Release Notes

These features and enhancements will become available starting the week of February 1st, 2021.



Messenger

  • We’re starting to roll out Messenger on Oculus to people who have logged into Quest and Quest 2 using their Facebook account.
  • With this update, you can choose to chat with your Facebook friends anywhere they have Messenger, even if they’re not in VR. You can:
    • Chat with friends anywhere they have Messenger, without taking off the headset.
    • Invite friends to join you in a game or experience.
    • Jump into games together by sending a party invite.
  • Please note this will continue to roll out in the coming weeks, so you may not see the update right away -- stay tuned as it continues to be released.

Guardian and Passthrough

  • Stationary Guardian 2.0
    • We’ve improved Stationary Guardian with the following updates:
      • Updated Stationary Guardian visuals to remove the grid.
      • Adjusted Stationary Guardian to be responsive when you move your headset, no controllers needed.
      • Added a new in-VR tutorial explaining how to use Guardian.
  • Passthrough Shortcut
    • We’re moving our Passthrough Shortcut from the experiments panel to general availability. This feature allows you to activate your Passthrough view by double-tapping the side of your Quest or Quest 2 headset. Double-tap again to switch back to your view in-VR.

VR Profiles

  • We’ve updated the look, feel, and functionality of in-VR profiles and info. Some of the specific changes you’ll see include:
    • Having profile cards show up directly from your menu bar, so you can look up your friend or check out their new avatar without leaving your current app or experience.
    • We’ve made it so that people who use Facebook to log into Oculus can display Facebook friends and more easily communicate.
      • Keep in mind, you can change or update your privacy settings at any time.

Universal Menu

  • You can now access the Universal Menu across any apps, games or experiences you're currently in.
    • To enable this feature, put on your headset and select Settings > Experimental Features > Universal Menu Overlay.

  • We’ve also made updates and improvements to the the design and function of the Universal Menu. These include:
    • A sleeker toolbar design with easier to select menu items.
    • When you’re in a Party, you can now view Party details and leave the Party directly from the Universal Menu.
    • Improved tablet behavior when launching apps, switching panels, or resuming headset use.

Menu Navigation Tutorial

  • We’ve added a new tutorial to walk you through how to navigate the various menus and panels from your Quest home environment. The in-VR lesson plan includes:
    • How to use the Universal Menu.
    • How to navigate between the different menu options and panels.
    • Understanding how the different panels and menu bar work together.

Oculus Browser

  • You can now resize windows horizontally when using Oculus Browser. To do this:
    • Open Browser and hover over the left or right edge of any window. Use either your grip or trigger buttons to grab the handle and resize the window.
    • You can open up to three Browser windows at a time and adjust each panel separately.

Bluetooth Mouse

  • You can now use a Bluetooth mouse while you’re in-VR. To do this:
    • Ensure that your Bluetooth mouse in is pairing mode, then go to Settings > Experimental Features > Bluetooth Pairing
    • Once you select your mouse from the pairing menu, you’ll be able to use it in VR.

Camera roll

  • You can now trim the length of your captured videos to share out exactly the right moments by entering the edit mode after opening a captured video.
    • To do this: select your captured video from your camera roll, select the pencil icon in the top right portion of window, and drag your clip to the desired length.
      • Keep in mind, you can only trim a video if it’s more than 30 seconds in length. 
    This topic has been closed for replies.

    123 replies

    Inspiring
    February 14, 2021


    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.


    I'm not in the mainstream crowd but you know what I think they and me expect? Updates to not break things that were working before. I am indeed willing to deal with it but at the same time, I think it is a bit ridiculous some of these issues happen, like the jittery menus in Oculus home after this update. How does this get screwed up and how was it not caught? Multiple people here including me have mentioned it so did they even test V25 before rolling it out? The jittery menus are so bad that when they happen, they could easily make someone sick that is new to VR and doesn't have much of their "VR legs"

    The worst part is that they don't provide any solid avenue to try and fix it. Apparently factory resetting often gets rid of these issues but then you lose save data because Oculus refuses to have a system wide cloud save feature. If you can't see how ridiculous it is to expect people to possibly have to factory reset their headset every single month to fix the latest firmware glitch/bug and potentially lose their data (can't even rely on SideQuest backup as it doesn't work with every game) then I don't know what else to say.



    Honored Contributor
    February 14, 2021

    loregnum said:



    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.


    I'm not in the mainstream crowd but you know what I think they and me expect? Updates to not break things that were working before. I am indeed willing to deal with it but at the same time, I think it is a bit ridiculous some of these issues happen, like the jittery menus in Oculus home after this update. How does this get screwed up and how was it not caught? Multiple people here including me have mentioned it so did they even test V25 before rolling it out? The jittery menus are so bad that when they happen, they could easily make someone sick that is new to VR and doesn't have much of their "VR legs"

    The worst part is that they don't provide any solid avenue to try and fix it. Apparently factory resetting often gets rid of these issues but then you lose save data because Oculus refuses to have a system wide cloud save feature. If you can't see how ridiculous it is to expect people to possibly have to factory reset their headset every single month to fix the latest firmware glitch/bug and potentially lose their data (can't even rely on SideQuest backup as it doesn't work with every game) then I don't know what else to say.






    Do you have any evidence that this is wide spread? A couple of disgruntled people on a blog does not indicate a massive issue. Oculus has sold perhaps 3 million Quest 2 headsets. If there were 3+ million Quest users whose headsets were broken, this forum, Reddit and Facebook would blow up.

    You assume because you had a problem that everyone has it. I have 4 Oculus headsets and all of them are working just fine on v25. Should I say you are a liar because you say you have problems? Of course not. But that means that YOU have a problem with v25 and YOUR headset. When only some people have an issue, it can be very hard to track it down and fix it. If everyone had a problem, Oculus would address it to everyone.

    And my point still stands. This is not like a Windows update that is to a base system that has been around for a dozen years. And in my many years as a Windows user and as Mac user, I have seen updates that were full of bugs. And yes, the broke existing functionality.

    So maybe you expect updates to not break things. In my opinion that is an unreasonable expectation. And your examples just make my point for me. This is still bleeding edge technology. You can't reasonably expect it to behave like a mature product. I don't know if you were around for the first version of the iPhone, but it was a hot mess.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    Honored Contributor
    February 14, 2021




    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.


    Facebook apologist. ?


    If you have something to assert, take more time than a whippy personal attack. If you want to refute my points, please do so and we'll discuss, but don't take the coward's way and attack me. Man up. 
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    Participant
    February 14, 2021



    loregnum said:



    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.


    I'm not in the mainstream crowd but you know what I think they and me expect? Updates to not break things that were working before. I am indeed willing to deal with it but at the same time, I think it is a bit ridiculous some of these issues happen, like the jittery menus in Oculus home after this update. How does this get screwed up and how was it not caught? Multiple people here including me have mentioned it so did they even test V25 before rolling it out? The jittery menus are so bad that when they happen, they could easily make someone sick that is new to VR and doesn't have much of their "VR legs"

    The worst part is that they don't provide any solid avenue to try and fix it. Apparently factory resetting often gets rid of these issues but then you lose save data because Oculus refuses to have a system wide cloud save feature. If you can't see how ridiculous it is to expect people to possibly have to factory reset their headset every single month to fix the latest firmware glitch/bug and potentially lose their data (can't even rely on SideQuest backup as it doesn't work with every game) then I don't know what else to say.






    Do you have any evidence that this is wide spread? A couple of disgruntled people on a blog does not indicate a massive issue. Oculus has sold perhaps 3 million Quest 2 headsets. If there were 3+ million Quest users whose headsets were broken, this forum, Reddit and Facebook would blow up.

    You assume because you had a problem that everyone has it. I have 4 Oculus headsets and all of them are working just fine on v25. Should I say you are a liar because you say you have problems? Of course not. But that means that YOU have a problem with v25 and YOUR headset. When only some people have an issue, it can be very hard to track it down and fix it. If everyone had a problem, Oculus would address it to everyone.

    And my point still stands. This is not like a Windows update that is to a base system that has been around for a dozen years. And in my many years as a Windows user and as Mac user, I have seen updates that were full of bugs. And yes, the broke existing functionality.

    So maybe you expect updates to not break things. In my opinion that is an unreasonable expectation. And your examples just make my point for me. This is still bleeding edge technology. You can't reasonably expect it to behave like a mature product. I don't know if you were around for the first version of the iPhone, but it was a hot mess.


    First of all, i have been on vr since DK2, i have been playing on quest 2 v21, v23 and this v25.
    And FOR ME my q2 has gone from perfect to fatal with this V25, to the point that I've had to disable the guardian (improves a little)

    NOW i have sttutering, on menus, games, passthrough etc etc
    Are you telling me that they are imaginations or something similar?

    Have you taken a walk on reddit? because there are a lot of complaints


    Factory reset done, the same... have v25 on pc and q2
    Honored Contributor
    February 14, 2021




    First of all, i have been on vr since DK2, i have been playing on quest 2 v21, v23 and this v25.
    And FOR ME my q2 has gone from perfect to fatal with this V25, to the point that I've had to disable the guardian (improves a little)

    NOW i have sttutering, on menus, games, passthrough etc etc
    Are you telling me that they are imaginations or something similar?


    Factory reset done, the same... have v25 on pc and q2


    No, but are you saying that I must be having these problems? Because I'm not. I have no doubt that some people are having issues. And I sincerely feel bad for those people who are. I have been there many times when my stuff wasn't working and everyone else's was, and it sucks.

    I just see people saying "v25 is a disaster", when what they should be saying is "v25 is a disaster for me."

    I see enough people complaining that there is certainly something going on, but not nearly enough to be able to assume that it is a wide-spread problem affecting all or even a large number of users.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    Participant
    February 14, 2021






    First of all, i have been on vr since DK2, i have been playing on quest 2 v21, v23 and this v25.
    And FOR ME my q2 has gone from perfect to fatal with this V25, to the point that I've had to disable the guardian (improves a little)

    NOW i have sttutering, on menus, games, passthrough etc etc
    Are you telling me that they are imaginations or something similar?


    Factory reset done, the same... have v25 on pc and q2


    No, but are you saying that I must be having these problems? Because I'm not. I have no doubt that some people are having issues. And I sincerely feel bad for those people who are. I have been there many times when my stuff wasn't working and everyone else's was, and it sucks.

    I just see people saying "v25 is a disaster", when what they should be saying is "v25 is a disaster for me."

    I see enough people complaining that there is certainly something going on, but not nearly enough to be able to assume that it is a wide-spread problem affecting all or even a large number of users.


    im saying there are a lot of complaints, where u read "are you saying that I must be having these problems?"
    Honored Contributor
    February 14, 2021








    First of all, i have been on vr since DK2, i have been playing on quest 2 v21, v23 and this v25.
    And FOR ME my q2 has gone from perfect to fatal with this V25, to the point that I've had to disable the guardian (improves a little)

    NOW i have sttutering, on menus, games, passthrough etc etc
    Are you telling me that they are imaginations or something similar?


    Factory reset done, the same... have v25 on pc and q2


    No, but are you saying that I must be having these problems? Because I'm not. I have no doubt that some people are having issues. And I sincerely feel bad for those people who are. I have been there many times when my stuff wasn't working and everyone else's was, and it sucks.

    I just see people saying "v25 is a disaster", when what they should be saying is "v25 is a disaster for me."

    I see enough people complaining that there is certainly something going on, but not nearly enough to be able to assume that it is a wide-spread problem affecting all or even a large number of users.


    im saying there are a lot of complaints, where u read "are you saying that I must be having these problems?"



    How do you define "a lot of complaints?"

    I see a handful of people out of several million users. So I'm saying that you may be overestimating the number of people being affected by this. It appears that the vast majority of people are unaffected, which isn't probably much comfort to those who are.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
    Participant
    February 14, 2021


    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.



    Nunyabinez you are the one making the claim that it is just fine for most people...so where are you getting your data? I show an overwhelming more comments of having issues with Build 25 than I do those claiming awesomeness on these forums. I am lucky enough to have an image of the Oculus folder and was able to revert back to "working just fine" with Link by putting Build 23 back.
    New Participant
    February 14, 2021
    on reddit a lot of people have my problems. If you have no problems it means that there is a class of devices that exhibit problems (other factory / other hardware).
    Honored Contributor
    February 14, 2021




    We are now seeing the result of VR going "mainstream." Enthusiasts and early adopters are into a cutting edge technology and are willing to deal with the occasional issues that come up.

    The mainstream crowd are impatient and expect everything to be flawless or they take their balls and go home.

    With v25 most people are working just fine, but the newbies that have issues are throwing hissy fits and sending their headsets back.

    Other than giving developers more of a reason to make VR games, I would actually prefer that the "casual VR user" not have a headset anyway.



    Nunyabinez you are the one making the claim that it is just fine for most people...so where are you getting your data? I show an overwhelming more comments of having issues with Build 25 than I do those claiming awesomeness on these forums. I am lucky enough to have an image of the Oculus folder and was able to revert back to "working just fine" with Link by putting Build 23 back.



    This seems kind of silly. Do you expect that people who upgrade and have no problems are going to flock to forums to say "just letting you know that my update didn't screw up my headset!"

    People only let you know when something went wrong. And by simple logic, if 3 million Quest users all had problems it would be more than a handful of people on forums complaining. 

    I'm not saying that a good number of people aren't being affected, but there isn't evidence that this is affecting everyone or even the majority.
    i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2