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Ryanality
Honored Contributor
August 24, 2021

Quest build v32 release notes

These features and enhancements will become available starting the week of 8/23/2021.

Oculus Move

  • We’ve updated the Daily Move goals to Weekly Goals to better fit into your schedule. When you open Oculus Move, we’ll prompt you to select a new weekly goal based on your calories and minutes combined.
  • Your Move Calendar view will now show your progress against your weekly goals.
  • We’ve adjusted the Light, Moderate, and High calorie and Move Minute targets.
  • When you’re done working out, you now have the option to share your workout stats directly from Oculus Move to your Facebook timeline, Groups, and Messenger.
  • If you haven’t used Oculus Move yet, you can find it in the (apps icon) section of your menu bar. You can also learn more about Oculus Move on the apps page of our support site.
    • Please note that all Oculus Move features are being rolled out progressively over time and may not initially be available for all users.

Messenger

  • You won’t have to choose between viewing your Oculus friends or your Facebook friends as they’ll all show up in a single list under the People tab in Messenger.
    • However, your Facebook and Oculus friend will still be separate, which means that Oculus friends can’t see your Facebook profile or activity unless you separately add them as friends on Facebook.
    • Please note that this Messenger feature is being rolled out progressively over time and may not initially be available for all users.
  • We’ve added a new chat settings panel that allows you to view info about the chat thread and take additional actions in group threads. These actions include the ability to leave the chat, view the members in the chat, and rename the chat thread.

App Gifting

  • You can now send gifts to your friends and family directly from your headset, without leaving VR. Simply find the app you want to gift in the app store, select the (three dot icon) menu, then choose Buy for a friend.

Media Files Sync

Experimental Multitasking

  • We’ve added new UI animations to Multitasking to make certain actions appear smoother.
    • Please note this will only be available for users who turn on Multitasking in the Experimental Features section of Settings.

Permissions

  • We’ve improved and simplified the process for editing and updating permissions preferences by adding on/off toggles directly to the permissions tablet.

Notifications

  • We’ve improved the utility of many in-VR notifications by adding action buttons that allow you to take action directly from the notification itself.

You can always find our release notes up to date on our support page here as well.

This topic has been closed for replies.

30 replies

Honored Contributor
August 24, 2021

Ryanality  Your link to release notes still only shows v31.  Maybe even Oculus has not got the v32 rollout yet, lol!

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Ryanality
RyanalityAuthor
Honored Contributor
August 24, 2021

TomCgcmfc wrote:

Ryanality  Your link to release notes still only shows v31.  Maybe even Oculus has not got the v32 rollout yet, lol!


Yep, I'm sure it's live 🙂 Maybe that site has an old version cached for you? Try clearing your cache and see if it reloads if you're still not seeing them.

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Honored Contributor
August 25, 2021

Cleared cache and still only see v31 release notes;

https://support.oculus.com/release-notes/

 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Inspiring
August 24, 2021

Wow! Just amazed I got the update day 2!

Up and Coming
August 25, 2021

Has the Link cable issues been resolved yet?

Honored Contributor
August 25, 2021

I got v32 on my Q2 earlier today.  My Oculus desktop app is still on v31.1.  All seems to be working fine with both Link and Air Link.  No problems with any Quest standalone mobile VR or PCVR with Oculus Rift store and Steam store apps.

 

Edit;  Just got v32 update on my PC desktop app a few hours ago.  All still seems to work fine.  My only complaint is that 120Hz refresh mode still does not perform as well as v29 did.  No problem with 90Hz though. 

 

Also a bit annoying to get the message to use Oculus OpenVR runtime every time I start up.  Since most of my current apps are on Steam I don't see the need to change over from SteamVR's and I did not noticed any differences with any of my current Oculus store games using the Oculus version.  Maybe this will change in the near future as newer Oculus apps use OpenVR.  Easy to change back to SteamVR's version from the SteamVR menu anyway.

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
kojack
Honored Contributor
August 28, 2021

TomCgcmfc wrote:

Also a bit annoying to get the message to use Oculus OpenVR runtime every time I start up.  Since most of my current apps are on Steam I don't see the need to change over from SteamVR's and I did not noticed any differences with any of my current Oculus store games using the Oculus version.  Maybe this will change in the near future as newer Oculus apps use OpenVR.  Easy to change back to SteamVR's version from the SteamVR menu anyway.


Are you sure it was OpenVR and not OpenXR that it was asking for? I just started the desktop app and it asked for OpenXR.

 

The way OpenXR works is every headset provider (Oculus, Valve, Windows) has an OpenXR driver that provided low level support. But only a single OpenXR driver can be selected as the current one. If you have SteamVR's OpenXR driver selected, then any OpenXR games on the Oculus store will try to run on the SteamVR OpenXR driver, which only works with SteamVR headsets. In theory that would work. But if you want to play an OpenXR game (from any store) on an Oculus headset, you'd need the Oculus OpenXR driver as the selected one.

 

If you aren't running an OpenXR game (there's very few right now, besides Flight Simulator) then there will be no difference, since it won't be using the OpenXR driver anyway.

 

 

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
nalex66
Honored Contributor
August 26, 2021

Saw this morning that I've received the update. That's earlier than I've been getting them lately, but there wasn't any particular feature in this one that I was excited about. Anyway, it's nice to land early in the rollout lottery.

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
New Participant
August 27, 2021

After the v32 update applications can't access USB devices, even if they have the corresponding intent-filter in their Manifest.xml files. Where can I find the permissions settings for USB devices?

Honored Contributor
August 28, 2021

Nick.Antilatency  Not sure what you are talking about mate.  Maybe something to ask in the Developers Forum?

https://forums.oculusvr.com/t5/Developer/ct-p/developer

 

i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 64Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
New Participant
August 29, 2021

after my update today on the quest 1, i got an "oculus app runtime" error at start, pass through is not wrking anymore, so is setting the floor impossible....

 

not that nice... hopefully they´ll fix it soon

nalex66
Honored Contributor
August 29, 2021

My passthrough view was black on first use after the update. I did a full shutdown and restart, and every thing was back to normal. It’s always a good idea to reboot after an update, or whenever something isn’t working properly.

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
nalex66
Honored Contributor
September 1, 2021

Let's keep it civil, please.

DK2, CV1, Go, Quest, Quest 2, Quest 3. Try my game: Cyclops Island Demo
Ryanality
RyanalityAuthor
Honored Contributor
September 1, 2021

Thanks for jumping in nalex66, I couldn't agree more. I edited both replies to delete the main attack in each the thread reads a bit more friendly. 

 

AlexiTQ, I also reached out to the support team to look into what happened with your case and they may be reaching back out there. This definitely is an odd issue, and from that thread, it looks like several solutions seemed to work for different people, indicating that a stripe like that is a potential symptom of multiple issues and not a specific bug. I completely understand how frustrating it would be nonetheless. It's a shame that none of those suggestions, including TomCgcmfc's one above, worked for you, but I'll do what I can on my end to make sure the team gets it in front of them to investigate.

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New Participant
September 2, 2021

Disable the USB permissions of apps by default? How do i restore it