Forum Discussion
voidroom
4 years agoProtege
reset view/origin for roomscale relocates whole play area for current session
When I reset view/origin for roomscale for Oculus (PC), it seems that the whole play area is relocated, ie. instead of being wherever I was relative to my boundary, OpenXR gives pose just like I woul...
yvettemuki
3 years agoExplorer
I currently found oculus spatial anchor may perform this experience, but it is only provided in Oculus integration.
voidroom
3 years agoProtege
I understand Oculus integration as Oculus SDK / VRAPI. Yes, this works fine.
If there's no way in Unity to catch that event you may want to switch to Oculus integration or wait till it is fixed. For time being I'd suggest switching and waiting.
There are other issues as well. One is that Fixed Foveated Rendering does not work properly (it works in 2020.3 AFAIR) but in later versions it doesn't. And it doesn't work at all in native implementation. Also was reported, recently (August/September) I confirmed with the latest version available at the time.
I really hope that these issues will be resolved.
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