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Holomia.Dev's avatar
Holomia.Dev
Honored Guest
2 years ago

Headset Auto Recentered on new update Oculus Quest 2

I have met a problem. In a game packaged by UE5, if i remove HMD from head and put on again, the HMD will Recentered automatically (like press and hold button Oculus Home in a while). I see it happened on the lastest update v57 yesterday. How to turn off the automatic function above so that the HMD don't recenter when putting on head again or have a setting on UE5?

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  • ND.D.Hip's avatar
    ND.D.Hip
    Honored Guest

    Me too. It cause some problem with multiple games that share play area.

    Anyone have solution?

  • Same problem!
    Until version v56 this issue occurred when the Quest slept and it was possible to remedy it by changing the sleep timer, but now (v57) just removing and placing the hmd the position is re-centered.
    My hang gliding app needs to maintain the position where a bar was placed, and users could swap the HMD between them.

  • Thanks to report this issue!

    We are looking into it.

     

    Thanks again!

    • Stormblessed666's avatar
      Stormblessed666
      Honored Guest

      Still looking into it? Keeps happening in Unreal 5.2 - 5.4.4 with several MetaXR plugin versions. Extremely frustrating that the orientation resets every time you take the headset off and put it back on. The headset is then oriented towards where the player is looking instead of preserving the original orientation. Doesn't seem to happen with other apps, only UE apps. Is this on UE side or yours?

  • Workaround solution:
    The "Set Tracking Origin" node now has the "Stage" option, this way the Headset will not be re-centered after being taken off and put back on.
    Note that in this option the origin of the Camera (HMD) will be the origin of the actor that contains it, you may need to change the location of the components in your pawn.

    Important: Stage option doesn't work properly when in UE editor, but works perfectly when in the Quest (room scale mode).

  • It is not UE5, but an app built with Unity will work auto recenter by re-wearing the headset. Does anyone know how to turn off this automatic re-center feature with headset tracking enabled?