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Honored Contributor
Oct 12, 2023 4:25 PM UTC

I dont work for meta or unreal but I guess there is no support yet for Unreal 5.3
try downloading the source version on github of Unreal 5.2.1 or download the plugin itself instead of building the entire engine. There is also support for unreal 4.27 v57.
the v57 is the version that is compatible to build for meta quest 3. I cant confirm because I dont have a meta quest 3 to test.

Inspiring
Oct 12, 2023 7:19 PM UTC

From what we've seen it's looking like 5.4 may get better support, but as yet it's hard to say.

pawciut
Participant
Oct 30, 2023 2:28 PM UTC

Yes, I've tried to run VR template in 5.3 and some 5.2.1 for Quest3, and it looks it should only be possible for 5.2.1. I've managed to run it on quest simulator, but all the process was so painfull and long that I switched for now to Unity to play around with it because you can get started very fast. 
So I'm waiting for Unreal Engine support for Quest3 without need of compiling different engine source version which seems bonkers. Don't know why Meta or Epic didn't make it easier to start developing for Quest 3 in UE.

Honored Contributor
Oct 30, 2023 3:05 PM UTC

Epic has its own roadmap. And Meta their own.  So I think its hard to them to conciliate both. And Meta is releasing their plugin, they just need to pair with the Epic version, and this will (probably) always be behind. They need the stable version so they can work on the plugin itself (its all my opinion)
But for curiosity, what features of unreal 5.3 do you intend to use on meta quest 3?

pawciut
Participant
Oct 31, 2023 9:30 AM UTC

I need no particular features from 5.3. But for my work I need 4.27 and a 5.X version. Each of those with debugger symbols takes a lot of hard drive space, so it would be nice for plugin to work with the most recent version. I get that this requires work and time but it is strange that almost a month after official quest 3 launch there is still no support for it. And old Unity versions support quest 3 without problems. I don't know whose fault is that Epic or Meta but it is unfortunate.

Inspiring
Oct 30, 2023 5:17 PM UTC

Meta’s roadmap is to support the UE platform, Meta are making Engine changes that Epic are not approving into the main branch; why we’ll never know.

The Meta XR plugin should be compiled and fixed against the latest UE branch, then updated with additional features (if any). I wouldn’t be surprised if it’s being delayed over politics or poor resourcing.

Honored Contributor
Oct 30, 2023 10:47 PM UTC

Look at this thread
https://github.com/Oculus-VR/UnrealEngine/issues/314

they have a roadmap to go UE 5.3

Up and Coming
Oct 31, 2023 5:54 AM UTC

Considering how Apple and Unity are inevitably paired up (and Apple notoriously no likey Epic so much...)

One would think that Epic would be in lock step with Meta in order to fuel relevance. 

Sometimes a company gets too big,...  for their own good!  

Inspiring
Nov 7, 2023 6:46 PM UTC

The Quest 2 is pretty easy to set up using the VR sample from UE 5.2 and using the VR Preview Mode.  Just make sure you have the Oculus App running and have the Meta Plugin installed for Unreal.

Honored Contributor
Nov 8, 2023 5:42 AM UTC

they released an github branch for unreal 5.3.1 (v59) on their github url

there are many known issues in the log

 

Inspiring
Nov 9, 2023 12:06 AM UTC

Here is a full step-by-step on how to setup UE5.2.1, it includes all the Meta Quest stuff and tools, building etc. I'd use 5.2.1 for now:
https://dev.epicgames.com/community/learning/tutorials/1GxB/unreal-engine-5-2-1-for-meta-quest-vr

Up and Coming
Nov 10, 2023 12:18 AM UTC

Everybody is going nuts to use 5.3 on Quest 3... But there really isn't anything in 5 3 that addresses Quest 3.  Neither Lumen or Nanite will work with mobile VR.  So the advances there in 5.3 are kind of irrelevant.  That is very solid advice to stick with 5.2.  at the moment there really is no reason to be in 5 3.

Up and Coming
Nov 10, 2023 12:54 AM UTC

Thank you!  Right after I wrote that I saw the new guide come through for 5.3.2 and kind of thought maybe it would be best just to start at the newest and go from there.  I had 4.27 working really reliably with full body ik etc. I don't want to fall behind now that it's getting really interesting!  I found the pass through sample project for Quest 3.  I think that'll be one of the first things I attempt to package for Quest 3. 

Thank again.  How kind!

-Woody

Inspiring
Nov 9, 2023 10:07 PM UTC

And here's one for 5.3.2: https://dev.epicgames.com/community/learning/tutorials/3Vx6/unreal-engine-5-3-2-for-meta-quest-vr

I added the Meta XR plugin in the correct way as the Meta release notes are scuffed regarding that, also the versions needed to run in UE5.3.2 for the Android tools are the numbers that you'll only need. Should be golden.

DerRudiVR
Participant
Nov 12, 2023 6:29 PM UTC

Ive tried this with UE5.3.2 but it doesnt work. I can use the VR Preview but i cant make an APK File. I always get an error.

In 5.2.1 everything worked fine, also i built the apk directly to the quest 3 out from ue.

Any advice? Thanks

Inspiring
Nov 12, 2023 6:57 PM UTC

The 5.3.2 has been tested a few times now and it’s been all good. What error did you run into?

New Participant
Nov 10, 2023 12:49 AM UTC

you can download the oculus quest app and first setup the device there. 

you will also need ADB that can also be downloaded from oculus page https://developer.oculus.com/downloads/package/oculus-adb-drivers/

you will then need android studio setup the essentials over there ref: https://docs.unrealengine.com/5.1/en-US/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment/

configure the unreal project in 
project settings -> android SDK and Android. 
you can develop and deploy apps in android. 

also please look up https://developer.oculus.com/downloads/package/unreal-5-platform-sdk-plugin
for smooth development process 






Inspiring
Nov 10, 2023 12:56 AM UTC

I wouldn't recommend downloading ADB as it's already part of Android Studio. The Epic 5.1 documentation is way out of date, and following those steps will get you nowhere. Additionally, the so-called smooth development process linked to the Meta XR plugin isn't smooth at all, and it's also wrong.

Inspiring
Dec 15, 2023 8:05 PM UTC

Updated to Meta XR plugin v60, also added setup workaround for VRPreview on Quest.

https://dev.epicgames.com/community/learning/tutorials/3Vx6/unreal-engine-5-3-2-for-meta-quest-vr

Fun times!