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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

F4CEpa1m
Up and Coming
February 13, 2017
Hi mate, I made a video guide for this bad boy.  Thanks for such an awesome app.  I use it every day :)

https://youtu.be/vGjk27KByLc


Up and Coming
February 13, 2017
Dude, wow, i'm truly honored! I will in the next few days release a new version with ASW options as well as configurable voice commands to control HUD overlays, ASW and pixel density.
Up and Coming
February 13, 2017
I would love to see this kind of adjustments built into Oculus Home after clicking OK on some disclaimers and you dear sir should apply to Oculus for a job. 
Digression: Hope to for a "tick box" to remove "your computer doesn't ......... spec BS" as well in the future.


February 13, 2017
Hey question on the sensor disconnects. I started running this tool earlier today, and it appears it may have solved my sensor disconnect issues I was having with my Rift plugged into an Innatek PCIe 3.0 card. Probably need more time to tell for sure but looking good so far.
Currently I have the tool set to run at startup, does it need to run each time just for this or is this setting for power management on the card a set one time and forget it deal with no need to run the tool each time?

Thanks so much for the tool, if this does indeed solve the issue for me as it appears it may I will be one very happy camper!
Participant
February 14, 2017


Dude, wow, i'm truly honored! I will in the next few days release a new version with ASW options as well as configurable voice commands to control HUD overlays, ASW and pixel density.


Your work is a game changer for me, the voice commands are AMAZING!  

Being able to toggle ASW and the Performance overlay without touching a thing has made fine tuning games so much easier!

If you can crack pixel density for Steam games it'll be the single best tool I've used in a long time. 
Up and Coming
February 14, 2017
I absolutely love this application.  The difference is shocking to me in terms of the video quality (due to the ability to easily supersample).  Thank you!
Up and Coming
February 14, 2017
I'll be downloading this for sure 
ASUS TUF GAMING X570-PLUS (WI-FI), Ryzen 7 3700x, 16 gigs ram DDR-4 3600 MHZ. SSD XPG 8200 pro 1 TB. WD Black 4 TB. Windows 10 PRO 64-bit. MSI VENTUS 3 RTX 3080 OC, Primary: MSI MAG274QRF-QD 2nd monitor: Acer Predator XG270HU 1440p@144 hz, Phanteks Enthoo Pro case. Corsair rm750x PSU. Rift S.
Up and Coming
February 14, 2017
@dburne  If you are using the Inateck card, then yes, you either need this tool or something like it (or do it manually) that disables power management on the card on every boot. Seems the fresco drivers keep enabling this on every boot.

@JesseDeya Thanks, next update will have some improvements to the voice commands as well. Regarding Steam, i actually do not have many steam VR apps to test with. Only tested The ab which didn't work. But i read about someone running the tool and had it working in steam. So if you haven't tested yourself then just go ahead and test it, i believe the steam game folder is located at ..\Steam\steamapps\common, so this is where you want to browse for game exes.

@Cavediver @e_m_d88 Thank you guys! =)

Up and Coming
February 14, 2017
@AdKiuCM Looking into your suggestion regarding the 'you computer doesn't meet'... nag screen. Might be in the 0.65 release coming up in a few days. =)
February 14, 2017
IMO every game that can be supersampled with the Oculus Debug Tool should be able to be supersampled with this tool, regardless if it is on Home or Steam. At least if ApollyonVR is using the same API as the Debug Tool, which I guess.