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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
September 14, 2018
Glad I could be of assistance!
Participant
September 15, 2018
Oh boy, I hate to do this but Ive just run into another issue. 

OTT is now preventing windows from restarting. 

Its not frozen or anything, its running just fine. It just wont let windows restart. I have to cancel the restart and shut it down manually and then restart. 

I'm not sure why this is happening or how to fix it. Any ideas? 
New Participant
September 16, 2018
Hi 
Installed the newest version and for whatever reason my profiles are not being applied. Everything worked in 83. However 83 hung up today it would not fully load. So I installed 84. 
The voice confirmation is not working either but I suspect it's because the profiles are not being applied. Tried many clean installs and nothing is working. Can't even go back to 83 as that hangs while loading. Not sure what the issue is. Help please. Was there an oculus update or something?
Up and Coming
September 20, 2018


Hi 
Installed the newest version and for whatever reason my profiles are not being applied. Everything worked in 83. However 83 hung up today it would not fully load. So I installed 84. 
The voice confirmation is not working either but I suspect it's because the profiles are not being applied. Tried many clean installs and nothing is working. Can't even go back to 83 as that hangs while loading. Not sure what the issue is. Help please. Was there an oculus update or something?


same issue voice confirmation not working.

as for my profiles they are working after a reboot and resave of the values.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
September 20, 2018
Guys try adjusting your delay for the profile to kick in - the default is "5" - which is seconds.
New feature for this latest version.
Up and Coming
September 20, 2018
@digitalmonk @71st_Mastiff Could you send me the ott.log file and i’ll have a look. Send it to me as a PM here on the forums or to apollyonvr@gmail.com. 
Up and Coming
September 20, 2018
got it to work there's an audio click box at the bottom of the UI for the profiles setting. I must of missed it the first time looking around the UI.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Up and Coming
September 21, 2018
Great to hear, just sent you a PM before i saw this. =)
Up and Coming
September 21, 2018
ok, further testing IL-2: I see the log reports the profile is working, but Im not getting a sound byte of the profile being Started, logged.
DCS World; I do get a profile activated voice.

09/21/18 10:22:29: Starting up...
09/21/18 10:22:29: Version: 0.84.0.0
09/21/18 10:22:30: .NET Framework Version: 4.7.1 or later
09/21/18 10:22:30: Checking Internet connection..
09/21/18 10:22:30: Internet connection available
09/21/18 10:22:30: Oculus path: C:\Program Files\Oculus\
09/21/18 10:22:30: Oculus App Version: 1.30.0.676007
09/21/18 10:22:30: Reading configuration parameters from C:\Users\Bill\AppData\Local\ApollyonVR\OculusTrayTool.exe_Url_cowy4xi1skqx4jmbswhqxtwss4qm420r\0.84.0.0\user.config
09/21/18 10:22:30: Voice commands Enabled
09/21/18 10:22:30: Not Used not found in list
09/21/18 10:22:30: Done reading configuration parameters
09/21/18 10:22:30: Oculus Library paths not set, retrieving them from the registry
09/21/18 10:22:30: No library paths found!
09/21/18 10:22:30: No library paths returned from registry
09/21/18 10:22:30: Reading profiles
09/21/18 10:22:31: 10 profiles found
09/21/18 10:22:31:   10 monitored using WMI
09/21/18 10:22:31:   0 monitored using Timer
09/21/18 10:22:31: Using C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugToolCLI.exe
09/21/18 10:22:31: Checking for running DebugTool instances..
09/21/18 10:22:31: Found 0 instances
09/21/18 10:22:31: No Fresco Logic settings found in registry, probably not installed
09/21/18 10:22:31: OVR Service is UP
09/21/18 10:22:31: Could not find Rift Audio ID
09/21/18 10:22:31: Could not find Rift Microphone ID
09/21/18 10:22:31: Setting new option to server:asw.Off
09/21/18 10:22:31: Done setting new option
09/21/18 10:22:31: StartOVR is False
09/21/18 10:22:32: Parsing Third-Party Manifests in C:\Program Files\Oculus\CoreData\Manifests
09/21/18 10:22:32: Oculus Home required, waiting for it to start
09/21/18 10:22:32: Startup Complete
09/21/18 10:22:32: Oculus Home is running
09/21/18 10:22:32: useVoiceCommands is True, checking grammars
09/21/18 10:22:32: Creating grammars for voice initialization
09/21/18 10:22:32: Voice recognition initialized using en-US
09/21/18 10:22:32: Starting WMI AppWatcher
09/21/18 10:22:32: No Timer profiles found
09/21/18 10:22:45: Checking for updates
09/21/18 10:22:46: Update URL seems reachable, downloading version file
09/21/18 10:22:46: Downloading version.txt
09/21/18 10:22:46: No update found
09/21/18 10:23:02: Profile updated
09/21/18 10:23:02:   Display Name: IL-2 Sturmovik Battle of Stalingrad
09/21/18 10:23:02:   Super Sampling: 0
09/21/18 10:23:02:   ASW: Off
09/21/18 10:23:02:   CPU Priority: High
09/21/18 10:23:02:   Launch File: Il-2.exe
09/21/18 10:23:02:   Detection Method: WMI
09/21/18 10:23:02:   Path: E:\Steam games\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game\Il-2.exe
09/21/18 10:23:02:   ASW Delay: 5
09/21/18 10:23:02:   CPU Delay: 5
09/21/18 10:23:02: Reading profiles
09/21/18 10:23:02: 10 profiles found
09/21/18 10:23:02:   10 monitored using WMI
09/21/18 10:23:02:   0 monitored using Timer
09/21/18 10:23:02: Parsing Third-Party Manifests in C:\Program Files\Oculus\CoreData\Manifests
09/21/18 10:23:21: Profile for 'IL2_setup_BETA' has been removed
09/21/18 10:23:21: Reading profiles
09/21/18 10:23:21: 9 profiles found
09/21/18 10:23:21:   9 monitored using WMI
09/21/18 10:23:21:   0 monitored using Timer
09/21/18 10:23:21: Parsing Third-Party Manifests in C:\Program Files\Oculus\CoreData\Manifests
09/21/18 10:23:30: Profile for 'launcher' has been removed
09/21/18 10:23:30: Reading profiles
09/21/18 10:23:30: 8 profiles found
09/21/18 10:23:30:   8 monitored using WMI
09/21/18 10:23:30:   0 monitored using Timer
09/21/18 10:23:30: Parsing Third-Party Manifests in C:\Program Files\Oculus\CoreData\Manifests
09/21/18 10:24:16: Profile updated
09/21/18 10:24:16:   Display Name: launcher
09/21/18 10:24:16:   Super Sampling: 0
09/21/18 10:24:16:   ASW: Off
09/21/18 10:24:16:   CPU Priority: High
09/21/18 10:24:16:   Launch File: launcher.exe
09/21/18 10:24:16:   Detection Method: WMI
09/21/18 10:24:16:   Path: P:\1C Game Studios beta\IL-2 Sturmovik Battle of Stalingrad BETA\bin\game\launcher.exe
09/21/18 10:24:16:   ASW Delay: 5
09/21/18 10:24:16:   CPU Delay: 5
09/21/18 10:24:16: Reading profiles
09/21/18 10:24:16: 9 profiles found
09/21/18 10:24:16:   9 monitored using WMI
09/21/18 10:24:16:   0 monitored using Timer
09/21/18 10:24:16: Parsing Third-Party Manifests in C:\Program Files\Oculus\CoreData\Manifests
09/21/18 10:24:26: GUI location has negative number, adjusting
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Up and Coming
September 26, 2018
@71st_Mastiff  The audio confirmation might not get through if the game "steals" the audio before it can be triggered. In the next version i will do this a bit different, so i hope it will work better.