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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
January 7, 2019
ok after a couple of reboots of VR app, and Steam VR its working again, not sure what they did?
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Inspiring
January 8, 2019
The audio has stopped switching, which usually means Oculus has had some kind of update?  In any case, just reporting in ;)
Johnny's Scale Models Showcase i5 9600k @4.5GHz; 16GB DDR4 3200; 6xSSD; RTX2080ti; Gigabyte Z390D Mobo Rift CV1; Index; Quest; Quest 2
New Participant
January 8, 2019
Hi,

Just wondering if anyone can help me.
I've just updated from 0.83.1 to 0.85.1, with a fresh install (no previous config retained). 

I'm now having problems adding SteamVR games to Oculus Home using the new feature in 0.85.1. 

In the logs I see the following when I try to add a game:
30/12/2018 19:33:32: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:32: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:32: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:32: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:32: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:32: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:32: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:32: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:32: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:32: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:57: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:33:57: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
30/12/2018 19:33:57: Importing 'Assetto Corsa'
30/12/2018 19:33:57: Creating manifest for 'Assetto Corsa' ..
30/12/2018 19:33:57: Downloading icon header for Assetto Corsa
30/12/2018 19:33:57: game_assets_template.json not found!
30/12/2018 19:33:57: Stopping the Oculus Service
30/12/2018 19:33:59: Starting the Oculus Service
30/12/2018 19:34:00: otherAssetPath: H:\OculusSoftware\Software\StoreAssets does not exist!
30/12/2018 19:34:00: TryGetManifestFileNameAndAssetFolderList: Could not find a part of the path 'H:\OculusSoftware\Software\StoreAssets'.
The error concerning StoreAssets repeats about another 20 times, and then stops. 
I've checked the path in question, and it doesn't exist in the H:\OculusSoftware or in C:\Program Files\Oculus. 
These are the only two locations where Oculus software is to be found on the machine. 

If this folder normally created by the Oculus software, or is it something that the Tray Tool creates. Oculus Home works fine without them, so I'm not sure why they are needed, or why they might be missing. 

I was previously able to add games from Steam with no problem. 

Would appreciate any thoughts on how to rectify this. 

Thanks,

Andy.


Up and Coming
January 9, 2019
@andyfox123  That issue has nothing to do with the Steam import feature, that you tried to use from what it looks, it's because my filtering of non-vr apps was broken. I have fixed that now but i have not released that fix yet as i'm still trying to isolate the startup issues. Will send you the update so you can test it.
Up and Coming
January 9, 2019
I'm having trouble isolating the cause of the slow startup. I've been tuning the code with some testers and for some it works better, for others not. So i'd like to hear from some users that do not have any issues with slow startups, so i can get some logs and tests done to compare results with those that do have issues. So if you are not having any issues, please ping me and we'll do some testing.

Thanks!
Up and Coming
January 9, 2019
I'm seeing 2 seconds start times now.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||
Up and Coming
January 9, 2019
Yea, i think i’ve sorted that out now, just waiting on some other users to verify. 
Should be able to release the update soon. 
Up and Coming
January 9, 2019
Ok, startup issue is verified to be fixed, i've also fixed 7-8 other issues which needs verification. Along the way to finding this bug i did a looot of tuning until i found the issue, so i'd like to see a show-of-hands for anyone who wants to test the final release candidate to make sure everything is working and i didn't break anything else. If so, just drop me a line here or via email and i'll get you the update.
Participant
January 10, 2019
Startup still 30+ seconds for me.  I wouldn't mind testing final release.
Up and Coming
January 11, 2019
Startup still 30+ seconds for me too.  I wouldn't mind also testing the final release. Still cant work out why OTT says program launched when I exit the program. All non oculus games. Cheers Guru.