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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Honored Contributor
April 20, 2019
Globespy,

I kinda think you should be having most of these conversations with ApolyonVR via pm/emails while the current version is still beta.

It seems to me that there are really no issues when actually running VR games.  Both OTT and Home2 do not consume any significant resources when you are running a VR game.  Worrying about the resources either of these use when running non-VR games should not be an issue if you properly manage things to begin with imho.

In order to take control and manage OTT/OVRservices I suggest the following;

- do not auto-start OTT with Windows.  Put OTT on your taskbar, linked to it's shortcut (with admin authority of course).  Only start up OTT when you need it, prior to starting up your Oculus App.

- do not use OTT to turn on/off OVRservices.  Manually start up your Oculus App when you need it and close it down afterwards, followed by closing down OTT.

If you do both of these things I do not think that you will have any 'unwanted resource issues'.  
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
Up and Coming
April 21, 2019

TomCgcmfc said:

Globespy,

I kinda think you should be having most of these conversations with ApolyonVR via pm/emails while the current version is still beta.

It seems to me that there are really no issues when actually running VR games.  Both OTT and Home2 do not consume any significant resources when you are running a VR game.  Worrying about the resources either of these use when running non-VR games should not be an issue if you properly manage things to begin with imho.

In order to take control and manage OTT/OVRservices I suggest the following;

- do not auto-start OTT with Windows.  Put OTT on your taskbar, linked to it's shortcut (with admin authority of course).  Only start up OTT when you need it, prior to starting up your Oculus App.

- do not use OTT to turn on/off OVRservices.  Manually start up your Oculus App when you need it and close it down afterwards, followed by closing down OTT.

If you do both of these things I do not think that you will have any 'unwanted resource issues'.  


Fair point Tom.
Still, if it's happening in previous release builds then it's a concern.

In all fairness to Apollyon, I removed my posts and will work with him directly to try to figure this out.

It's a fantastic tool, and maybe not everyone is seeing these issues.

New Participant
April 22, 2019
Thanks Mate, great work.
Up and Coming
May 1, 2019
Question to the Guru`s. Will OTT work straight off with Rift S? I hope so as I`ve just ordered one.
Up and Coming
May 2, 2019
@Rosgillies Should work, but no way to really tell until it starts shipping and the Oculus software is updated. As it still uses the same kinda "eco system" as the current rift, and provided Oculus still keeps shipping along the debugtool which OTT uses, things should be fine.
Up and Coming
May 2, 2019
Thanks for the info Apollonvr, much appreciated.
New Participant
May 2, 2019
So with oculus homeless, i've tried putting in my own music but it doesn't seem to work? The default song included works just fine, mine just won't for some reason. Any ideas as to what might be causing this for me?
Up and Coming
May 3, 2019
@Link2432 Does the file contain any non-english characters or spaces? Spaces are removed automatically when you use the "Add More" button to add an .mp3, but i just realized i never tesed using a .mp3 with foreign characters in the name.

The .mp3 file itself is copied to the "%ProgramData%\OculusTrayTool\Music" (usually C:\ProgramData\OculusTrayTool\Music) in order to make sure that the path itself does not contain spaces. So check that the .mp3 has been copied to this path, and that the whole path, including the filename, does not contain any spaces. After the file is copied here by OTT, it creates a textfile in "<Oculus_Install_Dir>\Support\oculus-worlds\Home2\Binaries\Win64\background_music.txt". This file contains the path to the .mp3 that Homeless should use.

Cheers!
New Participant
May 3, 2019
Oh okay thanks, I'll try renaming it and let you know.
New Participant
May 3, 2019
Yeah that seemed to fix it, thanks!