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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

New Participant
November 17, 2019
TomCgcmfc thanks ,the slider moves but the ipd readings doesnt change(as you said).I want to change it corectly .My ipd is 68.5 and there is no value like that ,thats why i am asking here if its posible to be changed by any .ini .cfg or what so ever file manual.
Honored Contributor
November 17, 2019
As long as you have adjusted the mechanics correctly, lining up the crosses you should be fine imho.  If you think you can further improve this by editing a config file I kinda doubt that.  Maybe contact Oculus support and ask them.  Definitely not a OTT thing imho.
9800x3d, rtx5090, X870E MB w/wifi7, 64Gb 6000 ram, 2x2TB SSD, 1000W PSU, Win 11pro, QPro, Q3, w/Link and Air Link, Vive Pro1 with 2x2.0 base stations, Etsy lens mod and Index Controllers
New Participant
November 18, 2019
TomCgcmcf , Now on my working Cv1 the slider doesnt change the ipd (i can`t even get close to proper 1:1+something world scale).And the idea is not to get something close to real 1:1.In the mean time i have 5 years experience trying to adjust the ipd values to peoples(most of them racing drivers) real phisical ipd`s, and if the value is different from the exact one they have , there is no 1:1 world scaling , no sense of speed..So my point was , it would be great  to be developed by un app like OTT , so that can all  oculus users have a proper world scale =1:1 by applying there`s exact one phisical ipd.I will gladly pay(and not just me, all) for such un option.With the lattest Oculus rift s , and all those futures removed , i doubt that oculus will implement such a setting to the original softwear.The only hope is someone like ApollyonVR.
Cheers and thanks .
Up and Coming
November 18, 2019
In OG Rift there's the IPD slider and the OG Rifts softeware tells the value on screen. There's also the initial "crosses" setting in the initial setup. I have to say though, that the IPD in the HMD is wider for me than measured at the optician, but i think that's because the Oculus fresnels are more far from my eyes than my eyeglasses.  As for what comes to the sensing speed, depth etc. that's also individual. I have sense of depth and speed in Rift even when i don't have the exact IPD value which is measured by optician. And as TomCgcmfc said, i also think this is not OTT stuff. Of course developer decides that. I do undestand, that in Rift S and in Quest the slider value would be great to be seen (or is there value indicator in S?) but as far as i know, Quest is getting the IPD value indicator or did it already?
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
New Participant
November 18, 2019
Download links don't appear to work for me at all, are there any mirrors?
November 20, 2019
Links dead
Up and Coming
November 20, 2019
does does this work on the quest running link?
November 20, 2019
.ZIP file link: 

Error (404)

We can't find the page you're looking for.

.EXE file: 

Access to doc-00-ag-docs.googleusercontent.com was denied

You don't have authorization to view this page.

HTTP ERROR 403
Up and Coming
November 20, 2019
For me both links on op work.
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2
Up and Coming
November 21, 2019
Might be region locked or similar. I'm trying to search for a better place to host the download links. If anyone has any suggestions feel free to ping me.

Cheers!