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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
March 11, 2017
If no voice is set in the tool it will default to the first in the list. If the voice you want is available in the list, then set it there and it should be set on start. If it's not available i probably made a misstake somewhere. :-)
Up and Coming
March 11, 2017
Ok. Worth noting is that Cepstral David is a 32bit voice. It does not appear if I launch the normal Text To Speech interface from the control panel as it only lists 64 bit voices. I have to launch the "C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl" apps to see it and set it as default.

So your tool probably goes "No default set" and sets one, even though there is a 32bit voice set as default.

Up and Coming
March 11, 2017
Is there no way to turn that off by the way? I don't want it messing with voices, just set super sampling to 1.8 by normal and 1.5 when running Elite Dangerous (which works fine. Just just have to change back the default voice each time).

Voice commands is Disabled in your Tray Tool, so perhaps skip all that if its disabled as it gets confused now I guess. Cepstral David does not show up in Voice Commands / Edit either.
Up and Coming
March 11, 2017
There is no option to turn of voice callback in the current version. But i'll build some option to handle that in next version. Will PM you with a beta to test when i have something built. 
Inspiring
March 12, 2017
just wondering, did this tool fix the hdmi disconnects then?
if so, shouldnt you change the thread title?
This is my forum signature. There are many others like it, but this is mine.
Up and Coming
March 12, 2017


There is no option to turn of voice callback in the current version. But i'll build some option to handle that in next version. Will PM you with a beta to test when i have something built. 


Appreciate it. Thanks again for this awesome tool =)
Up and Coming
March 14, 2017
@cybereality  Is it possible to make this thread a sticky by chance.  Since this is a great tool.  I think users should be able to find this thread easier.   
ASUS TUF GAMING X570-PLUS (WI-FI), Ryzen 7 3700x, 16 gigs ram DDR-4 3600 MHZ. SSD XPG 8200 pro 1 TB. WD Black 4 TB. Windows 10 PRO 64-bit. MSI VENTUS 3 RTX 3080 OC, Primary: MSI MAG274QRF-QD 2nd monitor: Acer Predator XG270HU 1440p@144 hz, Phanteks Enthoo Pro case. Corsair rm750x PSU. Rift S.
March 14, 2017
Hey ApollonVR,

Is the disable ASW working properly? Or may be I am not understanding it correctly...
I thought I would give my combat flight sim a try and see how it did with it disabled, but it appears it is still enabled - ie I get either 90 fps or 45 fps. I thought with it disabled my fps would vary more in between or am I not understanding that right?

I tried both setting on the main screen, and then chose to disable ASW on Home start and got the same result each time.

Thanks for any tips,
Up and Coming
March 14, 2017
@dburne Yes, that's the way it works. You can use the "ASW Status" visual hud overlay to see ASW Status. Bring that up using either the dropdown (click on "More >>" to see it) or use voice commands ("show spacewarp"). Then change ASW to Auto or Off using either the "ASW Mode" dropdown or voice commands, and you should see it change status. If framerates drop too much (i'm guessing around 60-70-ish) ASW will kick in regardless (not much to do about that). So first test in Oculus Home to see that the ASW functionality of OTT works. If so, then my guess is that framerates are dropping too low for that particular game. If not, let me know and we'll have a look at it.
March 14, 2017


If framerates drop too much (i'm guessing around 60-70-ish) ASW will kick in regardless (not much to do about that).


Ok that is probably it then, thanks much. I will double check in Home to be sure.