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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
January 18, 2017
Very useful tool. been waiting for something like this!
One thing I noticed though. I can't change the "Super Sampling on start" value to "0.0"
Normally, each app/game uses its own predefined default render target (which you can check with the debug tools layer-HUD). In many cases this isn't "1.0".. With your Tool running in the background however, it seems like it always forces the 1.0 resolution or whatever else is defined there..
Using the value "0" with the debug tool always let the app use its default render target, which is the way how it normally works when I run an app without the debug tool..
Luckys Tale for example, automaticly switches to 1.35 with an untouched pixel density override (0.0). 

That's why it would be nice to have the option to set it to "0"  so that I don't have to make an individual SS profile for every single app  :) 
Up and Coming
January 18, 2017
Yea, i must have missed that =/ Will add that in the next release. Thanks!
January 18, 2017
Isn't windows using events you can hook into if a new process is started/killed? This could completely replace the polling mechanism :)
Up and Coming
January 18, 2017
@Mugendon, yes it can be done using WMI. The code gets a bit more complex, a timer is quick and easy. =)
But i will definitely look into it as it is probably the "proper" way of doing things.
Up and Coming
January 18, 2017
@Mugendon, yes it can be done using WMI. The code gets a bit more complex though, a timer is quick and easy. =). But i will definitely look into it as it is probably the "proper" way of doing things.
Up and Coming
January 18, 2017
@dougchism, no you don't need to install any SDK, everything you need is included in the .zip download.
Run on startup is so that the tool starts up with Windows so you are ready to go and don't have to remember to start it before you use the Rift. You could just as well start it manually if you wish, SS profiles will work using both start methods.
Up and Coming
January 18, 2017
@Mugendon, yes it can be done using WMI. The code gets a bit more complex though, a timer is quick and easy. =). But i will definitely look into it as it is probably the "proper" way of doing things.
Up and Coming
January 18, 2017
@dougchism, no you don't need to install any SDK, everything you need is included in the .zip download.
Run on startup is so that the tool starts up with Windows so you are ready to go and don't have to remember to start it before you use the Rift. You could just as well start it manually if you wish, SS profiles will work using both start methods.
Up and Coming
January 19, 2017
Really liking this tool, nice work!  If I could make a suggestion though... it would be really cool to have a "Launch Home" button on there too.  Added convenience of having an all-in-one, since I bring up the tool every time anyway to start the service.  
Up and Coming
January 19, 2017
@agenttoff, good idea, i will try get that into the next release as well. Thanks!