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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Participant
August 16, 2017

migot said:

Hello,

I have a question. What is performance head room? I have a 1080ti gpu and i see wierd thing. When i play on normal SS my performance headroom is +- 60% etc. but when i change ss to 2.0 it drops to 10:20%... the game is defense grid 2


That is not weird at all. Its like quadrupling your resolution and AA thereby eating up many more system resources. In a normal gaming environment FPS would take a big hit and the same can be expected of taking SS to 2.0 and to the extreme. Performance overhead will shrink if not drop below 0 entirely depending on the game.
Participant
August 16, 2017
so it means that i should set my ss below 2.0 in that game ? How many % of performance head room do i need to play ultra smooth wiht no drops below 90 fps ? i thought t hat 1080 ti (aorus xtreme) is strong enough to play max settings in VR
Up and Coming
August 16, 2017

possible for the info overlays to be smaller, or move to a corner? right now they are big and in the center, so hard to look at changes when comparing.

Participant
August 17, 2017

migot said:

so it means that i should set my ss below 2.0 in that game ? How many % of performance head room do i need to play ultra smooth wiht no drops below 90 fps ? i thought t hat 1080 ti (aorus xtreme) is strong enough to play max settings in VR


Many factors involved, PC and game, you'll have to play around with the settings and find your preferred balance with FPS dipping/rising as the game goes on.
Participant
August 17, 2017


possible for the info overlays to be smaller, or move to a corner? right now they are big and in the center, so hard to look at changes when comparing.



Requested this already a few pages back, ApollyonVR said it's quite difficult.
August 17, 2017


If anyone want's to try the new 0.80 version to help test it a bit before release let me know.


I will be more than happy to help :)
New Participant
August 17, 2017
Just want to add to previous reports that with one profile the WMI provider is using 2-3% permanently. With three profiles it was at 10% permanently and causing significant stutter. Seemingly on a periodic basis e.g. once per second. Have removed my profiles and it doesn't use any notable amount.

Win 10
4690k
16gb ram
Gigabyte Z97x gaming 5

Not sure if there's anything I can provide to help you diagnose this

Edit: Ugh posted on the wrong account!
Participant
August 17, 2017
Ok but low % of performance head room means low fps ? 
Up and Coming
August 17, 2017
I set SS to 0 (default) and 1.5 and could see no difference in the GPU workload (or visually in the headset). I tried this on 2-3 different titles...

I even told the utilit to restart the service, and I even manually closed/open Oculus.
Participant
August 17, 2017

migot said:

Ok but low % of performance head room means low fps ? 


I was trying to compare it to normal PC games where with the increase of graphic requirements leads to lowering FPS.
With VR the increase of SS is and increase of graphic requirements and leads to a reduction or complete removal of performance headroom. Yes you may have a top of the range card but that does not mean that it can manage to do everything and anything.
Try lowering SS and see performance headroom increase - and and possible lagging/warping decrease - depending on game obviously.
Some googleing also wouldn't hurt... ;) Could see that the general consensus is that SS 1.5 is more than sufficient. SS at 2 is blatant overkill cause you most probably will not notice the difference between 1.5 and 2.