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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
August 27, 2017

Sitruz said:



how do you make profile settings stick/save? I changed 1, didn't stick, I then changed that one and 2 more, only that one stuck. is there a button I have to press after changing?


There's a save button isn't there.



baggyg said:



how do you make profile settings stick/save? I changed 1, didn't stick, I then changed that one and 2 more, only that one stuck. is there a button I have to press after changing?


Also make sure the checkbox on the left is ticked for the profile you want to alter / create


No save button, but checkbox with the "create/update" button worked. save would have made more sense lol

I didn't add any profile manually, just the ones that got detected automatically.

New Participant
August 28, 2017

XandrTV said:

OTT 0.80 (previous versions did this too) fails to access the Oculus library if it's stored in a mounted folder. In my case I have one of my SSDs mounted as C:\Games and told the Oculus software to store Apps in C:\Games\Oculus. OTT tries to read the manifests from C:\Oculus\Software since it apparently sees the folder relative to the volume that's mounted in C:\Games.


Having the same problem. I have oculus games and steam games in E:\ . I tried to put it in " Profiles", but when I try, It says " Could not find a part of the path 'C\Manifests'.".
There a way around this?
Up and Coming
August 28, 2017
@Oculustrous @XandrTV If you could PM me the ott.log i can have a look.

Up and Coming
August 28, 2017
@Oculustrous If you could also PM me the log i'll see what's going on there.
Up and Coming
August 28, 2017
In 0.80.1 version does "Set OVR Server Priority to "Above Normal" and putting app/games priority to higher help much?

Also isn't the ASW Mode best set to Auto or is it better to have Off?
..:: DARKKi / NZTi! ::.. Ninja Zero - Prototype v0.4b "ssdd"
Participant
August 28, 2017

DARKKi said:

In 0.80.1 version does "Set OVR Server Priority to "Above Normal" and putting app/games priority to higher help much?

Also isn't the ASW Mode best set to Auto or is it better to have Off?


Re ASW, it's more of preference if you want ASW or not.  Auto should trigger it if FPS goes below 90fps (Rift), but at OFF, ASW shouldn't engage.
Up and Coming
August 28, 2017

sherpa25 said:


DARKKi said:

In 0.80.1 version does "Set OVR Server Priority to "Above Normal" and putting app/games priority to higher help much?

Also isn't the ASW Mode best set to Auto or is it better to have Off?


Re ASW, it's more of preference if you want ASW or not.  Auto should trigger it if FPS goes below 90fps (Rift), but at OFF, ASW shouldn't engage.


Yeah, i have to test it with games that struggle keeping the 90fps which option i like better :smile:
..:: DARKKi / NZTi! ::.. Ninja Zero - Prototype v0.4b "ssdd"
Up and Coming
August 29, 2017
I'm aware that the latest Oculus Beta version messes up the game names in
Profiles and also in the Library. I have a fix for it. This does not affect your current profiles, but it will be a bit
hard to create new ones.
Participant
August 29, 2017
I dont know what is going on but i cant set more than 1.4ss in the climb. these are my settings:

Tray tool profile -> 0 , in PD window it shows 0.7...
The climb  SS -> 2.0 in PD windows it shows 1.4..  

Why :(?
Up and Coming
August 29, 2017
Because setting PD acts as a multiplier. Usually PD is native set to 1, so what you set it OTT is what you get since 1 x PD = PD. In this case we start with 0.7, so we get 0.7 x 2 = 1.4. But some games might differ, think it depends a bit on how the developer of the game has done things.