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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

Up and Coming
September 5, 2017
@HoiHman I am looking at that issue, hoping to have it fixed in next release.
Participant
September 5, 2017

HoiHman said:

When starting up version .80.1 i get the notification :  Can't find a part of the path C:\manifests.  When i try to create game profiles i get the same notification. Version .69.2 is working fine

Same here! :) BTW, my Oculus library is on another drive (E:/) 
Inspiring
September 6, 2017

I'm having an Update Found notification, but says...

 Current Version: LabelCurrentVersion  

New version: Laber12 

   Download: LinkLabel1

and when clicking the LinkLabel1 it says Unhandled exception has occured in your application...etc..... The System cannot find the file specified continue quit details

Under log it says Exception on startup: Configuration system failed to initialize

Up and Coming
September 7, 2017
after updating from 0.70.0 to 0.80.1 I found when I next boot my PC it reverts to using 0.70.1 instead of 0.80.1. Initially, 0.80.1 does appear to be installed and only after restart 0.70.0 appears.
New Participant
September 7, 2017

knob2001 said:


HoiHman said:

When starting up version .80.1 i get the notification :  Can't find a part of the path C:\manifests.  When i try to create game profiles i get the same notification. Version .69.2 is working fine

Same here! :) BTW, my Oculus library is on another drive (E:/) 


Same here. Oculus is not installed on my C drive
New Participant
September 7, 2017
When i copy the manifest folder from the oculus installation Drive (O in my case) to the C drive, traytool 0.80.1 launches without warnings.  
Participant
September 8, 2017

HoiHman said:

When i copy the manifest folder from the oculus installation Drive (O in my case) to the C drive, traytool 0.80.1 launches without warnings.  


Just for reference for @ApollyonVR, my Oculus folders are in Drive D, and it's working fine on my end, so not sure what's causing the issues with the others.

Up and Coming
September 8, 2017
I think folks maybe just maybe are confused when creating an installation on C and a software storage relocation on another drive. I know I spotted some inconsistencies in what I read and what I saw. Some of the folders can be seen with the same names in different locations. Just my two cents observation. Hence, why I just reinstalled all to C and called it a day. For me, my C drive is the SSD with 1TB.
Participant
September 8, 2017

gotBurner said:

I think folks maybe just maybe are confused when creating an installation on C and a software storage relocation on another drive. I know I spotted some inconsistencies in what I read and what I saw. Some of the folders can be seen with the same names in different locations. Just my two cents observation. Hence, why I just reinstalled all to C and called it a day. For me, my C drive is the SSD with 1TB.


In my case, the folders are definitely in drive D (not an SSD).  Actually it was my issue at the start when first installing Oculus, that I couldn't install in drive C (boot and SSD) as I kept getting errors and had to send them my logs, until I read a line inside the log about some insufficient space in my C (even if it had a lot).  So I tried installing in my drive D and it worked, so my files are all in this drive.
New Participant
September 9, 2017
HI there, nice tool!

I am having a small problem that OTT can't find the \manifests folder.  I am 99% sure I know why but wanted to share so you can confirm / fix.

All my games and related software like Steam and Oculus are installed in c:\Games.  However his is NOT a folder but an NTFS mount point to a separate drive.

So the manifests are in c:\games\Oculus\Manifests

The OTT give the message "Could not find a part of the path c:\Oculus\Manifests"

I am going to assume that they way you have created the software is ignoring the \Games 'folder' because it's not really one.. but wanted to highlight this for you in case you can resolve it.

Thanks again