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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

SanguShellz
Up and Coming
October 1, 2017


@OneToo I've sent you an updated build if you want to test it out.


It is working without a web connection now.   Thank you for all of your efforts.
Participant
October 2, 2017
Anyone who've tried the OTT (latest 0.8.1.1) with Project Cars 2, notice jitter and a negative impact in performance?  I know I can enter Supersampling in-game but I'm using OTT to run the Performance Headroom overlay to help in finding optimum game settings with my hardware.  Not sure if you have this game, but any idea, @ApollyonVR? 

Up and Coming
October 3, 2017
@sherpa25 Sorry i don't have Project Cars so i cannot check. If you want to see if it is OTT causing things, create a profile for PC, if you don't have one already, or modify the existing profile. Set Super Sampling to 0 and leave everything else on default. Setting it to 0 should make sure that Super Sampling is disabled and the game will run at it's native SS, whatever that is.

If you do not have a profile then the Global SS will always be used. So if you have that set at 1.5, to get a nicer looking Oculus Home for example, but you do not have a profile for the game you start, OTT will do nothing since it does not detect the game. But, any game/app that does not have a profile will/should inherit the global super sampling setting. What this means is that since OTT super samples at the global setting on startup, that game should now run at 1.5x.

Cheers!
Up and Coming
October 3, 2017
Had jitters with PC2 till I set ss to 0 in game. OTT settings 1.6ss asw 45fps cpu above normal.   6700k i7@ 4.6ghz, gtx 1080 16 gig ram, Rift CV1. Smooth as silk with up to 22 cars in scene.
Participant
October 3, 2017


@sherpa25 Sorry i don't have Project Cars so i cannot check. If you want to see if it is OTT causing things, create a profile for PC, if you don't have one already, or modify the existing profile. Set Super Sampling to 0 and leave everything else on default. Setting it to 0 should make sure that Super Sampling is disabled and the game will run at it's native SS, whatever that is.

If you do not have a profile then the Global SS will always be used. So if you have that set at 1.5, to get a nicer looking Oculus Home for example, but you do not have a profile for the game you start, OTT will do nothing since it does not detect the game. But, any game/app that does not have a profile will/should inherit the global super sampling setting. What this means is that since OTT super samples at the global setting on startup, that game should now run at 1.5x.

Cheers!


Thanks @ApollyonVR.  Yes, I have profiles for all games I use in VR.   It was just the jitter I got, but I think I just found the cause (I hope, still testing, but so far good), w/c was Oculus Home.  I have to turn OHome off before running PC2 as it eats up so much FPS, don't know why.  With only OTT and the Oculus service running, I get better performance.

My other issue though I noticed is even w/ ASW mode=45fps in global and profile, Perf Headroom keeps showing my fps going above/below 45fps, and doesn't lock to 45fps, so like it's not reading OTT settings.  Shouldn't it lock at 45fps, as long as I don't go below 45?  Don't know why, like maybe the game's blocking it.  Even Ctrl-3 doesn't activate it.

PS.  Another weird issue.  Just started my PC, started OTT ('Launch OHome on service start' is ticked, but 'Launch OHome on tool start' is unticked), it didn't start Oculus Home.  I aso have 'Start Oculus service when tool starts' ticked, so it appears Oculus Service didn't start?  Could this be an issue? 

I'll try your suggestion too, @Rosgillies.  Thanks.  I just observe my i5-4670k has been a big weakling on my VR sims.  Running many low, few med settings, Performance Headroom is very low.
Up and Coming
October 3, 2017
Sherpa 25, if you have a 10 series card especially a 1080 or 1080ti, you really need an i76700k to match and avoid cpu bottlenecks. Your i5 may be getting a bit overwhelmed at times processing GPU data.
Participant
October 3, 2017


Sherpa 25, if you have a 10 series card especially a 1080 or 1080ti, you really need an i76700k to match and avoid cpu bottlenecks. Your i5 may be getting a bit overwhelmed at times processing GPU data.

Mine's a 980Ti.  Any idea why ASW lock to 45 doesn't turn on in the game?  Should I have to create the ASW registry switch?
(For 1080/1080Ti, is an i7 really necessary, over an i5?)
Up and Coming
October 4, 2017
I had an i5 in when I got my gtx1080. Everything seemed to run fine till I got my Rift CV1. Then I noticed lags etc. Bought the 6700K, clocked to 4.6 ghz (I`m on watercooling by the way) and all sims worked far better with higher settings in VR straight away. OTT has improved things even more. I lock to ASW 45fps and it works in game no probs. Could`nt say really why you have that problem. Maybe the guru ApollyonVR (may he always be revered LOL) could help you there.
Up and Coming
October 4, 2017
The performance display should show a yellow line on the left graph if it is locked at 45. If it cannot maintain 45 i believ asw will switch to auto or simillar to try and get better fps. Need to do some testing on that though. 
Up and Coming
October 6, 2017
Most times when I launch the OTT and it in turn launches the Oculus app, nothing shows up in the HMD, the display is dark.  I end up having to close and launch the Oculus app several times to get the HMD to work.