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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

February 5, 2018
Keep up the good work ApollyonVR. Thx for your great Work.
New Participant
February 7, 2018
Thank you for your great addition to the community. I am super happy to have your tool at my disposal, as it is easily the best addition to the oculus experience.
February 7, 2018
I could not help but notice this thread got unpinned, would be nice to see it pinned once again...
Up and Coming
February 8, 2018
Yeah, what`s happened to the Appolyonvr thread. Hard to comment on testing 0.83 beta. 
Up and Coming
February 9, 2018
Beta is progressing nicely, things are getting sorted and there are just a few more tweaks to get it just right. Note that the feature to re-enable removed third-party apps in Home might not work in the current version. Need to test it a bit more but i am looking at that and should have it fixed for next release.

Cheers!
Honored Contributor
February 9, 2018

dburne said:

I could not help but notice this thread got unpinned, would be nice to see it pinned once again...


Agreed.
Participant
February 10, 2018
Hey dev, if I have the global Super Sampling set to 2.0 but then for a single game set its SS profile to 1.5, which SS setting holds authority when the game launches?
Up and Coming
February 10, 2018
Global will be always unless a profile is set to anything else, then the profile will take over, make sure you check mark "audio confirmation". It's just puts your mind as ease knowing for sure it's working

Edit: Please also know that OTT global/profile settings will also take over even if the game has it's own SS settings in-game too
New Participant
February 10, 2018
Will the new update fix the ability to edit the Library? Such as the names of games and icons?
Up and Coming
February 10, 2018
Yes. In the Library you can edit the game files directly which, if done correctly, should also affect how it is displayed in Home after the Oculus service is restarted. And you can change the icons as well.