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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

February 23, 2018
Hi there...  

I'm getting an error in the log that I'm not sure if I should be worried about or not.  It says:  Exception in SetActivePowerPlan(): Object reference not set to an instance of an object.

Any thoughts?

Thanks!!
Up and Coming
February 23, 2018

pecocus said:

Hi there...  

I'm getting an error in the log that I'm not sure if I should be worried about or not.  It says:  Exception in SetActivePowerPlan(): Object reference not set to an instance of an object.

Any thoughts?

Thanks!!


Same here.Strange.
New Participant
February 25, 2018
Any chance to make this tool to force AMD ryzen plan to be active even if playing? It always goes to high performance when activating RIFT lenses
New Participant
February 25, 2018
That seems to be a bug on Oculus side... I have the same on my i7 laptop. Because oculus software (or service) always changed energy profile to high performance my CPU was always hot, and that means cpu throttling.

Check this link on how to force a power plan via windows policy manager:
https://forums.oculusvr.com/community/discussion/42165/breakthrough-for-many-issues-usermodepowerservice/p1

Hope it helps!
Up and Coming
February 26, 2018
Any update on when the Oculus Beta Core 2 is going to be supported?
Up and Coming
February 27, 2018
0.83 is up on the front page
New Participant
February 27, 2018


0.83 is up on the front page


Awesome!!! Thanks @ApollyonVR for your work!!
February 27, 2018
Yes thank you for your continual improvements to this great program @ApollyonVR !
It is very much appreciated!!
Honored Contributor
February 27, 2018
I vote that this should be restickied to the top of this page. 

Why it was even unstickied is beyond me.
February 27, 2018

Digikid1 said:

I vote that this should be restickied to the top of this page. 

Why it was even unstickied is beyond me.


I second that, it should always be pinned!!