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Up and Coming
December 23, 2016
Question

Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at *REDACTED*

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to *REDACTED* and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
This topic has been closed for replies.

1867 replies

March 19, 2018

Netheri said:


Hi-Flyer said:

Mcafee doesn't like OculusTrayTool_0.83.1Exe. Instant Quarantine.




Put the exe in exclusions in Mcafee (in real time scanning options).

Bugs i've suffered with 0.8 versions: Power management is working now and then, audio fallback works now and then, Oculushome2 service isn't killed when OTT is running (i have only option start oculus service on and i've set the Oculus executable to admin to prevent it loading Home2 when using SteamVR). Also the apps listing works funny sometimes and it adds software to the list like svchost and other system processes.Edit: Oculus to tray at start doesn't work at all. New feature "Don't require Oculus Home to be running" is great!


Interesting list of bugs...  in my own experience (with the latest version), I agree with the power management issue, audio fallback works for me about 90% of the time, I too end up with the Oculushome2 service running even after closing Oculus and OTT, I've had a few Windows apps show up on the apps listing (Windows Store was the last one).  Oculus to tray at start works 100% of the time for me.
Participant
March 20, 2018
Has anyone seen a problem where the launch icon for a Steam game shows up in Oculus Home (in VR) but not in the desktop app? It shows up in the OTT Library window as well.

I'm not sure if this is related to OTT, but I did use it to install custom icons for the game in question. I'd really like to get it to show in the desktop app (I'm pretty sure it used to show there). The game is Redout.

Participant
March 20, 2018
I have problems with the audio fallback with the latest version 0.83.1. With 0.83 it works sometimes, with 0.83.1 never. 
New Participant
March 21, 2018
I have a problem with the profiles, they do apply but the supersampling won´t be set to the value I selected. Especially in Steam VR this is a huge problem because Steam VR itself and games running with it become super laggy with oculus tray tool supersampling settings. Can anyone confirm these issues?
Honored Contributor
March 21, 2018


I have a problem with the profiles, they do apply but the supersampling won´t be set to the value I selected. Especially in Steam VR this is a huge problem because Steam VR itself and games running with it become super laggy with oculus tray tool supersampling settings. Can anyone confirm these issues?


Could it be you also have in SteamVR a supersampling settings other than default? As I remember, if you have one in OTT and one in SteamVR they add or multiply and in both cases that's not good...
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
New Participant
March 22, 2018

YoLolo69 said:



I have a problem with the profiles, they do apply but the supersampling won´t be set to the value I selected. Especially in Steam VR this is a huge problem because Steam VR itself and games running with it become super laggy with oculus tray tool supersampling settings. Can anyone confirm these issues?


Could it be you also have in SteamVR a supersampling settings other than default? As I remember, if you have one in OTT and one in SteamVR they add or multiply and in both cases that's not good...


Thank you for your quick answer. No, I don´t have any supersampling settings in steam vr. I even set it to 0.6 but it was still laggy. I´ve set the global supersampling in OTT to 1.4 and added profiles for all steam vr games with supersampling at 0 but the overlay still shows a supersampling of 1.4. It seems like the supersampling settings of the different profiles are simply not applied and that any supersampling setting of OTT ends in lagging in steam vr games.
March 23, 2018
Anyone ever play around with the OVR Server Priority and the CPU Priority in the Tray Tool?
The OVR Server Priority is in the global settings, and the CPU Priority is in the Profiles tab.
I set my OVR Server Priority to Above Normal just to try it out - may be strictly a placebo effect I am seeing, but I tested it with one of my combat flight sims - IL-2, and I "may" have gotten a little better performance.

Have not tried increasing the CPU priority yet.
Honored Contributor
March 23, 2018
@dburne From the IL-2 forum I saw several posts saying raising CPU priority for IL-2 with OTT lead to lost fps. I tried but didn't noticed anything different. Same for the OVR Server (it still above high right now for me though).

@xXTimmenatorXx OTT work fine applying SS to SteamVR games as this is what I use for E.g. IL-2. Settings to "0" should mean "dont touch it" so better to set your game profile to 1.0 if your global settings is 1.4.

The only problem I have with OTT currently is the fact it apply profile when it want, and I just read the same problem for one other person at least in IL-2 forum. Sometimes yes, and often no, even if I change the method (WMI or Timer). I have to restart the game several times before hearing the audio confirmation and seeing the result (I'm really sensitive if the game/app don't run at SS 1.5, my eyes accommodate perfectly to this value).

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb " Be careful, if you are killed in real life you die in VR too. " - TD_4242 I7 10700K,  RTX 4070 TI Super, 64GB DDR4 3200Mhz, Oculus Rift CV1 and Quest 3
March 24, 2018

YoLolo69 said:

@dburne From the IL-2 forum I saw several posts saying raising CPU priority for IL-2 with OTT lead to lost fps. I tried but didn't noticed anything different. Same for the OVR Server (it still above high right now for me though).


Ok thanks, will probably leave my OVR Server at Above Normal as well.
Will leave CPU Priority alone.
Up and Coming
March 24, 2018
@ApollyonVR
I have suggestion for how OTT handles the Rifts mic: Could the mic get disabled totally, when Home is shut down? now the Rift mic is receiving all the time even when audio fall back is on other mic. EDIT: OTT prevents shutdown (or reboot), it won't shut down).
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2