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New Participant
September 9, 2025
Question

quest 3 pointer offset problem fix

holding your right quest 3 controller in your left hand and vice versa yields perfect pointer precession.  Simple config error from meta.

12 replies

New Participant
September 9, 2025

Interesting observation β€” swapping the Quest 3 controllers like that and holding them in opposite hands actually does seem to improve pointer precision. It’s a clever workaround, especially for tasks that require more accuracy or stability.

Honored Contributor
September 10, 2025

Not the ideal solution. I just swapped mine around and it feels pretty awkward. But maybe that's just me !😁

Maccyb
Choleni
Honored Contributor
September 10, 2025

No, it's not just you.

You can't use the middle finger trigger when you hold the controllers like that because the trigger is covered with your palm.πŸ€·β€β™€οΈ

steve40
Honored Contributor
September 10, 2025

OK, but this info is meaningless if we don't know the firmware versions on your controllers and headset. I'm not having any issues with pointer precision on my Quest 3, v79.1031 build 5115411.16430.520 (10 Sep 2025), Left controller bd3a17fcb7b15068, right controller 6d808a8335f6617f.

Tip: there is an option in your headset Settings->Devices->Controllers->"Thumbstick angle" for setting the forwards direction of your left and right controllers 😎.

TOMPPIXAuthor
New Participant
September 10, 2025

I worded it weird, pointer offset is the right explanation. Quest 3 Controllers are not aligned in game? - 1091384

plenty of explanations and pictures in the forum post I linked. when I switch hands the pointers are pointing exactly right where they should be. Right hand pointer offset calibration is being applied to the left hand controller and so on.

No firmware update has ever changed that so it irrelevant. Also this has nothing to do with thumbsticks.

Choleni
Honored Contributor
September 10, 2025

I did understand your words like you mean themπŸ˜‰..... that's why I said, you can't use the middle finger trigger when you hold the controllers in the wrong hand.

kojack
Honored Contributor
September 10, 2025

In the pic above, it looks like you've tilted the controllers so the tops are relatively flat, which will make the aim go forwards. But that means the handles are tilted, which throws off gun games.

Even in the latest non-PTC update I need to adjust the aim in Pistol Whip to make it work like the Rift CV1, Rift-S, Quest 1 and Quest 2 controllers.

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
steve40
Honored Contributor
September 10, 2025

So it's the tilt angle that is mainly the issue now, I guess? I suspect Meta did it that way because of how they've positioned the UI menus more-or-less at eye height, so they've tilted the pointer up accordingly. Ideally, having tilt, azimuth and xyz offset settings, both in the headset and in the actual games, would be the perfect solution, as I suspect different games might need different corrections.