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RuneSR2
Honored Contributor
June 16, 2021
Question

Sony next-gen PlayStation5 VR 120Hz 4K oled hmd (=PSVR2) - can now be used for PCVR too!

 

EDIT: See the new specs here:

 

https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/

 

Original post:

 

Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):

 

"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."

 

Source: https://www.bloomberg.com/news/articles/2021-06-16/fading-iphone-lcd-screen-maker-pivots-to-virtual-reality

 

Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything. 

 

Red arrow marks the arrival (first impact) of PSVR2 oled 🙂

 

 

Spoiler


 

 

243 replies

RuneSR2
RuneSR2Author
Honored Contributor
June 16, 2021

Seems we'll have to wait quite some time - PSVR2 might not be here before Christmas 2022:

 

https://www.vrfocus.com/2021/06/sonys-playstation-5-vr-headset-reportedly-arriving-holiday-2022/

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
kevinw729
Inspiring
June 17, 2021

Interesting that the Christmas 2022 date comes up. I remember that claim that PSVR was going to also be a "Christmas release" and then it surprised the market.

Thanks for sharing this news having tried the latest generation of OLED units I can see Sony's thinking on this move - there is also the power saving issue to consider. I wonder if we will see a leaked platform for CES'22?

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
June 17, 2021

Yeah Sony is pretty savvy. Certainly not their first rodeo.

Zenbane
Honored Contributor
June 16, 2021

Having used both Quest 2 (LC) and Vive Pro (OLED) for PCVR, I can confirm that the graphical quality difference isn't noticeable. Which is probably why we need to resort to charts and graphs to create a more theorycrafted difference versus relying on the human eye.

 

Not to mention that Quest 2 has less Glare and SDE than both the Vive and Index.

 

As a VR Enthusiast, I am more interested in the VR experiences Sony is committed to creating. I could care less about the poly count.

Honored Contributor
June 16, 2021

I may be wierd in preferring LCD in a headset. It seems to me like the LED backlight frequency of LCD in the Rift-S is independent of the refresh rate or has no frequency which i find more confortable on the eyes.

 

My VR tends to be bright environments though such as Medium, racing/flight sims or Fallout or YouTube/Netflix when away from home with a Quest. Also, the colours, at least on the Quest OLED are a tad too bright for me. I'm guessing if i was more into space sims, or some other dark game, i'd change my mind.

 

Maybe if the OLED was 200hz or there abouts and the headset had colour/contrast adjustments, that would be perfect for me.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
Honored Contributor
June 16, 2021

Great news, i was hoping Sony would stick with the superior Oled and it seems my hopes are coming to fruition, so this will be a day one buy for me when it comes out, so i better start hourding some more PSVR games until the PSVR II is released, can't wait now. 🙂

 

 

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
Zenbane
Honored Contributor
June 17, 2021

OmegaM4N wrote:

Great news, i was hoping Sony would stick with the superior Oled 


It's hard to call OLED superior when it has worse SDE and Glare. There's pros and cons to both, neither is truly superior. Although I think when an Oculus competitor does "anything," the allure to call it "superior" as an auto-reply is enticing lol

Honored Contributor
June 17, 2021

I am just happy Sony did not cheap out and go LCD, and wait until you see HDR on this PSVR II with Oled, it is going to be pure eye sugar, can't wait. 🙂

CV1/Vive-knuckles)/Dell Vr Visor/Go/Quest II/ PSVR/PSVR 2.
Up and Coming
June 17, 2021

I still think you need to try a newer LCD and OLED so you can realize a lit of the issues being attributed to each aren’t the cause. Index is LCD and still looks blurry to me at 200% and even some at 300% supersampling. (Tho it looks good here) I think it may be from their lens design that tries to smooth out the SDE. I do not see the same blur on G2 or even the Vive Pro 2 which has dual lenses like index. ( it has its own issues though) 

I’m interested to see if they will still be using RGB stripe arrangement since Samsung is making the panels. Cant imagine they would go backwards to pentile. 

 

kevinw729
Inspiring
June 17, 2021

Just about to go off and try the Pro2, but if it is similar to the G2 this will be interesting.
I do wonder if some are basing their perceptions on the older deployments. That said, when tuned correctly the Rift-S had a great presentation. 

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
December 7, 2021

Cambria really needs oled now:

 

 

PlayStation 5 is a giant with something like 15 to maybe 20 times the gpu power of the ultra-weak XR2, so PSVR2 may be the greatest Quest 2 and Cambria competitor we'll see for a long time. 2c. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
December 7, 2021

RuneSR2 wrote:

PlayStation 5 is a giant with something like 15 to maybe 20 times the gpu power of the ultra-weak XR2, so PSVR2 may be the greatest Quest 2 and Cambria competitor we'll see for a long time. 2c. 


 

Except for the fact that Quest 2 can use any PC's GPU, like a 3090, so this comparison isn't really valid.

 

In fact nalex66 already commented on your recent post where you try to ridicule Quest in this way:

 

"And yet, this headset (that is apparently dust-powered) is providing me an extremely enjoyable experience playing through the native version of Medal of Honor. You know, MOH, the game that some PC players will declare needs a top-end video card to be enjoyed. Somehow, despite a woeful lack of synthetic benchmark points, the experience of fighting across war-torn Europe feels remarkably similar to the PC version. Granted, the visuals don’t have the same fidelity, particularly in large outdoor levels. Even so, the gunplay feels good, the campaign manages to tell its story, and the game is fun. It’s almost like all this talk of teraflops, and what’s faster than what, is a distraction from what actually matters, which is the experience provided to the user."

kevinw729
Inspiring
December 11, 2021

Sneak peak at SONY's amazing ultra-high-definition images of "one-eyed 4K" and "both-eyed 8K" display  with 4K resolution in the 1-inch range.

 

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
RuneSR2
RuneSR2Author
Honored Contributor
January 5, 2022

 

Seems like Sony is going to rule the VR world with the PSVR2 specs - especially when powered by the PS5, which is extremely much faster than the XR2 phone SoC (gpu: Adreno 650) used in Quest 2:

 

PlayStation VR 2 Specs
Resolution2,000 × 2,040 (4.1MP) per-eye, OLED, HDR
Refresh Rate90Hz, 120Hz
Field-of-view (claimed)110° (diagonal presumed)
Optical AdjustmentsIPD
ConnectorsUSB-C
TrackingInside-out (no external beacons)
On-board cameras4x IR (external), 2x IR (internal)
InputMotion controllers (rechargeable battery), eye-tracking
Audio3.5mm aux output
MicrophoneYes
HapticsControllers, headset

Source: https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/

 

 

Strong points are res, foveated rendering, HDR, refresh rates, oled, 110 degrees fov, IPD and new controllers. 

 

Weak points: No headphones and inside-out tracking - and maybe use of USB-C connection (thus no proper DisplayPort support or similar high-quality direct gpu connections). 

 

 

So far looking good - I might pick one up if this turns out half as good as it looks 😉 But inside-out tracking and lackluster audio are very serious issues to me. Let's have some reviews first. 

 

- and some comparisons from UploadVR:

 

Quest 2 vs PSVR 2 Specs Comparison

SpecsPSVR 2Quest 2Project Cambria
FormatWired connection to PS5 consoleWireless standalone with wired/wireless PC connection optionalWireless standalone (more TBA but wired/wireless PC optional connection likely)
PriceHeadset unknown, PS5 $399 without disc drive, $499 with$299 for 128GB, $399 for 256GBTBA (definitely more than >$399)
Display Resolution Per Eye2000×20401832×1920Unknown
Display TypeOLEDLCDUnknown
HDR?YesNoUnknown
Refresh Rate90Hz/120Hz72Hz/90Hz/120Hz (limited to only some apps)Unknown
Field of View“Around 110 degrees”, direction undisclosedEstimated around 90 degrees horizontal and verticalUnknown
Lens TypeTBAFresnelMulti-element pancake
Lens SeparationAdjustable (specifics TBA)3-point adjustableTBA
Tracking Type4 camera inside-out4 camera inside-outInside-out (more details TBA)
Eye Tracking?YesNoYes
Hand Tracking?NoYesYes
Face Tracking?NoNoYes
Headset VibrationYesNoUnknown
Mixed Reality Passthrough?UnknownYes, black and whiteYes, color
Microphone?YesYesUnknown (likely)
AudioHeadphone jackBuilt-in speakers, headphone jackTBA
ControllersBundled Sense controllers with buttons, sticks, capacitive touch sensors, haptic feedback (single actuator per unit), trigger resistance Bundled Oculus Touch controllers with buttons, sticks and capacitive touch sensorsNew Oculus Touch controllers with no tracking ring (more details TBA)

Source: https://uploadvr.com/quest-2-vs-psvr-2-specs-comparison/

 

- but comparing a standalone Quest 2 with XR2 to a PS5-fueled PSVR2 will be like comparing the engine of a cheap Toyota to the engine of a high-end Ferrari. Then again, the difference in price will be quite significant - for those caring about the money.  The above comparisons are more relevant for those using the Quest 2 for PCVR. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Honored Contributor
January 5, 2022

I think the most important thing for most people will remain what a headset does in terms of flexibility and versatility, the specs aren't distinctive enough from current headsets to make those a priority for most but will sway some.

 

By flexibility and versatility I mean a single headset that does PCVR and strand-alone vs a headset that does console alone... or PCVR alone. If people en masse are going to buy a less versatile headset it would need to be more stand-out spec-wise imo...  or have a software library that's significant and that's probably not something we'll know until a year or 2 after launch.

 

Comparing a cheap Toyota to a Ferrari doesn't really apply unless the Toyota can transform into a Ferrari by connecting it to a PC. If we've leant anything from sales, it's versatility that counts. I would also say that inside out tracking has long since stopped being considered a poor cousin for most people and for hardware manufacturers. I find it just about impossible to get occlusion problems with the Quest 2, rear-of-headset tracking is a non-issue and modelling with a Quest 2 in Medium (the best way to judge accuracy imo) is every bit as accurate as CV1 was. Furniture doesn't create problem areas for tracking when roaming and of course power supplies or USB cabling is a non-issue. Apps and games both VR and augmented that make use of multi-room layouts are a possibility with inside out... it's just the best solution all-round.

 

As I say some will be swayed by specs alone, but the prospective customers for PSVR will most likely be existing console owners who fancy trying VR but would have been in the market for a new console anyway. Also, people who are choosing between an xbox or PS may choose PS because of the possibility of getting into VR at a later date.

 

A definite litmus test will be members on this forum who dislike the Quest format and speak positively about other headsets... if none of those people have bought a PSVR in a years time, we'll have a pretty good idea as to the prospective sales within the non-console community. Sales within the console community should be good depending on price and software.

13700K, RTX 4070 Ti, Asus ROG Strix Z790-A Gaming, Corsair H150i Capellix, 64GB Corsair Vengence DDR5, Corsair 5000D Airflow, 4TB Samsung 870 , 2TB Samsung 990 Pro x 2, DK2, CV1, Rift-S, Quest, 2, 3, Pro, Windows 11 Pro 24H2 (10.0.26100)
January 5, 2022

Well I am a PC gaming enthusiast that has no desire for a console. I had some of the very early ones before getting into PC's but once I was in that is where I have stayed. For me consoles just do not come close to what I get with the PC. I can certainly see the allure they are nice and low maintenance without all the muss and fuss of using a PC with Windows and all that entails.  But I very much enjoy even the muss and fuss. Guess that is why I never really could get into my original Quest.

 

Plus I can't really use all my flight sim hardware with DCS on a console.