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RuneSR2
Honored Contributor
June 16, 2021
Question

Sony next-gen PlayStation5 VR 120Hz 4K oled hmd (=PSVR2) - can now be used for PCVR too!

 

EDIT: See the new specs here:

 

https://www.roadtovr.com/sony-playstation-vr-2-announcement-psvr-2-specs-field-of-view/

 

Original post:

 

Close to breaking news - if true - I just love oled so much more than LCD (well at least if oled gets similar ultra-low SDE like modern lcd panels):

 

"One important holdout remains: Sony Group Corp. plans to use Samsung Display Co. OLED panels in its next-generation PlayStation VR goggles, according to people with knowledge of the matter. The Japanese console giant sold more than 5 million units of the original PS VR, launched in 2016, and is aiming to release the successor in the holiday period next year, the people said, asking not to be named discussing internal plans."

 

Source: https://www.bloomberg.com/news/articles/2021-06-16/fading-iphone-lcd-screen-maker-pivots-to-virtual-reality

 

Depending on the panel, lcd could still have more subpixels and higher res (like Vive Pro 2) - there're tons of things we don't know yet. And Sony hasn't confirmed anything. 

 

Red arrow marks the arrival (first impact) of PSVR2 oled 🙂

 

 

Spoiler


 

 

243 replies

kojack
Honored Contributor
September 17, 2022

Sony has confirmed that PSVR2 is not compatible with any PSVR games.

 

https://arstechnica.com/gaming/2022/09/psvr2-will-not-be-backward-compatible-with-psvr1-games-sony-says/

 

Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
RuneSR2
RuneSR2Author
Honored Contributor
September 18, 2022

Also just saw that:

 

"PSVR games are not compatible with PSVR 2 because PSVR 2 is designed to deliver a truly next generation VR experience. PSVR 2 has much more advanced features like all new controller with haptic feedback and adaptive triggers, inside out tracking, eye tracking, 3D audio is coming together, 4K HDR of course.

So this means developing games for PSVR 2 requires a whole new approach than the original PSVR."

 

PSVR2 looks very close to PCVR for the gpu & cpu power, and the controllers and hmd look alike to PCVR too, and of course that's a great difference to PCVR. I would be surprised if we don't see some of the best PSVR titles ported to PSVR2 though. More here:

 

https://uploadvr.com/psvr2-cant-play-psvr-games/

 

Many of the original PSVR games are meant to run on a low-end platform (=PS4 with only 1.8 tflops), not that much faster than Quest 2 standalone (about 1 tflop, Adreno 650 is 1.2 tflops but reduced in Quest 2 XR2 SoC to save battery), and of course understandable that Sony won't have such sub-par quality on PSVR2 (10 tflops - but Sony says real performance is increased 3-4x due to foveated rendering and eye tracking - so may be closer to 30 tflops - in theory - or similar to RTX 3080/3090 in PCVR). 

 

Devs thinking "we'll just release on PSVR and then our game will automatically work on PSVR2" will have to think again - and will need to pass through Sony's PSVR2 QA and QC before they can launch on PCVR2 - that may be absolutely brilliant to ensure proper high-end quality content. Right now Steam is flooded with tons low-end VR garbage. 2c.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
September 22, 2022

This will be hard to resist, maybe the king platform of high-end VR for some years, but RTX 4000 series will lift everything to new levels too:

 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
September 23, 2022

Btw, I use glasses inside the HMD, did that for Rift CV1, and also inside the Index. To my amazement I could dial-in the Index all the way and still use my glasses - without ever having scratched my Index lenses (or CV1). 

But how about PSVR2 - can you use glasses inside the PSVR2? This is a more difficult question due to the eye tracking - as PSVR2 is a very advanced hmd. I've read no reports that eye tracking will not work with glasses, and Tobii (Sony uses Tobii eye tracking) has stated that their eye tracking works with glasses:

 

https://help.tobii.com/hc/en-us/articles/210249865-Glasses-lenses-and-eye-surgery

 

https://www.tobii.com/group/news-media/press-releases/2022/7/tobii-selected-by-sony-interactive-entertainment-to-be-the-eye-tracking-technology-provider-for-playstation-vr2/

 

So it should work - but that's something I need to see thoroughly examined in reviews, when the PSVR2 launces. I need to use my glasses in the hmd - I doubt prescription lens inserts will be of enough help for me. 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Up and Coming
September 23, 2022

Sorry late to the party - I see a number of post talking about OLED and LCD and have to make it clear ...

 

 

Most of the OLED that was used on early VR units wasn't full OLED - it was half OLED meaning it had 1/3 the sub pixels that LCD had. Most people didnt see full OLED in action, but the fact that OLED hold soo strong even though having less sub pixels is a clear reason why OLED was still a better screen technology at the time it was release. There was many reasons for that choice - but cost and manufacturing time was some of the main reasons for it. It also help in keeping yields high by disabling the subpixels that didnt work correctly across a larger shipment of screens. 

RuneSR2
RuneSR2Author
Honored Contributor
November 2, 2022

Price will be $550 and the PSVR2 launches Feb 22 2023:

 

https://www.roadtovr.com/psvr-2-release-date-price-pre-order/

 

That's expensive for those needing a PS5, but total cost is still cheaper than a Quest Pro, unless scalpers get all the PSVR2s... 😉

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
November 26, 2022

Kinda feels like jumping ship, but just bought this one (don't care for the pancake game, but the PS5 was cheaper with than without the game):


Still nearly $800, but prices over here were approaching 1k even on Black Friday. My plan is:


Rift CV1: For original Oculus games - like Stormland and Asgard's Wrath.
Index: For Steam games.
PSVR2: For PS5 VR games.


I'm very focused on performance, I want native drivers for my games - so native Oculus drivers for exclusive Oculus games (=Rift CV1), native Steam drivers for Steam games and Alyx (= Index) and native drivers for Sony PS5 VR exclusives like Call of the Mountain (=PSVR2).  

PS5 + PSVR2 will be about $ 1,500 over here - or same as a Quest Pro, but no way Quest Pro with with a phone gpu can do this:


If Meta still supported high end VR, I'd never have bought a PS5. So to some degree I don't feel like I chose this path. 2c.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
December 15, 2022

The muscle just arrived - now I need the eyes... 

 

 

So $750 for the muscle - and then another $750 for the eyes - same price as the Quest Pro...

 

Just the thought of opening the PS5 box feels like hard work - I better leave it in the box for now, the eyes won't be here for another 2-3 months anyway...  

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RoastPork
Honored Contributor
December 15, 2022

👀 It's still so wild to see people get these even though the stock issues have probably long since been solved lol

Genesis does what Nintendon't! Send me a DM if you have questions. I'm happy to help!
RuneSR2
RuneSR2Author
Honored Contributor
December 15, 2022

This was actually not easy to get - but Black Friday at 7 AM I found stock in a shop and grabbed one. Checking 30 min later all were gone - and they had about 100 for sale. 

 

Now, if the wife sees this she'll think I'm a teenager, and I'll have to listen to that for long, sigh 😬 

I better hide the PS5 in plain sight... I already have a plan - it'll be close to this ðŸ¤£

 

 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
January 5, 2023

This is really big news - Gran Turismo 7 is coming for PSVR2 at launch!

https://www.roadtovr.com/gran-turismo-7-psvr-2-support/

 

 

This is a massive AAA game - and having about 3 AAA games at launch (Gran Turismo 7, Horizon: Call of the Mountain and Resident Evil 8 - and the high-end version of RE4 arriving a month later) is no small deal. This may be the biggest VR launch in history - combining content and hardware. This is starting to look bigger than Alyx and Index - but I'm biased, nothing compares to Alyx and Half-Life 🙂 Of course only Call of the Mountain is VR exclusive, but still. 

EDIT: Just bought the game - this is starting to be slightly expensive in software (last 2 weeks I bought Gran Turismo 7, Horizon Call of the Mountain, Resident Evil 8, Sackboy, God of War Ragnarok and Ratchet & Clank), but found Gran Turismo 7 for just $50 on disc - I like having a physical copy, also installs very fast, at least faster than my much slower download speed. Of course slightly annoying needing to have the disc in the drive. 

 

Btw, got these for my 10 year old son - fun to get physical copies again, feels like the old great PC days, lol:

If you got slow internet, discs are great - installs in no time. These discs can carry up to about 100 GB - so same as 4K movie discs.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
RuneSR2
RuneSR2Author
Honored Contributor
January 5, 2023

Hmmm, one of the most important parts of the VR experience is the sound. If you have not experienced Alyx with the Index speakers, you haven't really experienced Alyx - all sound effects and music were made for the Index speakers - without them, the bass is too much or too little etc. Same with the old CV1 games - they were designed only for the CV1 headphones. 

But what about PSVR2? ðŸ¤” Then I checked out what Sony offered when reviewers got to test to PSVR2 ðŸ˜Ž

 

Of course Sony wanted reviewers to have the very best experience. I also tried to connect some rather expensive Bluetooth headphones to the PS5, but could not get it to work, so PS5 may be picky. I do not gamble - so I just bought the same Playstation5 Pulse 3D headphones which Sony provided for the PS5 showcase/promotion as shown above:

 

 

This does not exactly reduce the price of the PSVR2, but only adds about $100 or so.

Now I think I'm ready ðŸ¤” ðŸ¤“

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"
Zenbane
Honored Contributor
January 8, 2023

RuneSR2 wrote:

Hmmm, one of the most important parts of the VR experience is the sound. If you have not experienced Alyx with the Index speakers, you haven't really experienced Alyx - all sound effects and music were made for the Index speakers - without them, the bass is too much or too little etc. Same with the old CV1 games - they were designed only for the CV1 headphones. 


 

That's not really true tho. None of these games were designed specifically for the hardware sound devices. Instead, they are designed to take advantage of the audio drivers. Specifically the APIs/Plugins.

 

Steam Sound Software:
https://valvesoftware.github.io/steam-audio/downloads.html

 

Oculus Sound Software:
https://developer.oculus.com/downloads/package/oculus-audio-sdk-plugins/1.1.0/

 

VR developers are not building to Audio Hardware, they are building to audio software. So it is false to say that the only way to experience something like Alyx sound-wise is with the Valve Index (hardware). Anyone who runs a VR Headset through Steam VR via their PC will get the full extent of Alyx's immersive Sound as long as they have a quality audio headset.

 

Here is a great list for top VR Headsets:
https://www.gadgetreview.com/best-headphones-for-vr

 

One could easily argue that a quality over-the-year headset VR is much more immersive than something like the Rift CV1 or Index speakers since those two VR headsets do not block out the noise from the outside world; which is immersion breaking.

Either way, all Oculus Rift specific games were built to Audio Software, and all Index specific games were also built to Audio Software. There is no such thing as a piece of Oculus nor Steam VR software that was built to hardware speakers only.

RuneSR2
RuneSR2Author
Honored Contributor
January 8, 2023

Seems like Sony is flexing some muscle, lol - we're probably never going to get this in VR, would be awesome in VR though.. 

 

After having put some hours in Ragnarok, I'm not that impressed - having to push a button to throw the axe does not exactly fuel immersion. Would love being able to hold the axe in my hand and to throw it - just like in Asgard's Wrath. I consider Asgard's Wrath so much better than Ragnarok. 2c.

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTXâ„¢ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR"