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October 26, 2024

Spatial Editor import is too fragile

  • October 26, 2024
  • 0 replies
  • 329 views

It seems to fail completely in scenarios where it could ignore errors. Example - GLB files produced using the Tilt Brush/Open Brush exporter have non-standard texture entries (URI's instead of local file references)

Most apps simply ignore these values. The Spatial Editor fails to import anything.

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