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February 19, 2022

aim_pose or grip_pose doesn't match the provided Touch controller models (.fbx)

  • February 19, 2022
  • 1 reply
  • 2349 views

Using the Native Mobile OpenXR SDK, I've setup the controller aim and grip pose actions but the returned poses when calling xrLocateSpace doesn't match the 0,0,0 point of the controller models provided here: https://developer.oculus.com/downloads/package/oculus-controller-art.

 

"aim_pose" appears to have the correct orientation but is roughly 3cm away in the Z axis.
"grip_pose" is 90 degrees up and not even close to match the model

Would it be possible to provide the required transformations needed (for Quest and Quest 2) so that I can render the controllers at the correct location. I don't want to fudge the numbers.


Thanks!

    1 reply

    New Participant
    March 6, 2024

    Have you found the correct transformation for this?