How to sample IOBT with native openxr and without Unity?
Hello. I am new to Quest and XR development.
I have the OpenXR mobile sdk v 64 on my Windows machine, and I can run a sample such as XrBodyFaceEyeSocial as a way to see the body tracking. However, it does not seem to be using IOBT. The only other discussions and samples I can find are using Unity, and I am not planning on using Unity for my intended purpose.
Is there a way to sample this feature (and therefore build my own app) without relying on the Unity engine?
I checked the troubleshooting and it looks like iobt is not active when I run this sample:
adb shell dumpsys activity service com.oculus.bodyapiservice.BodyAPIService\\
SERVICE com.oculus.bodyapiservice/.BodyApiService 83a0fac pid=3858 user=0
Client:
<Begin_BodyApiService>
{
"averageHz" : 72.10499841030007,
"clients" :
{
"com.oculus.xrsamples.xrbodyfaceeyesocial" : null
},
"expectedHz" : 72.005460382112958,
"fbs" : false,
"iobt" : false,
"num_updates_counter" : 35389,
"usingEngineV1" : false
}
<End_BodyApiService>