maxSwapchainSampleCount is 1 on Quest 2? No multisample swapchain images?
With deprecated Oculus API, it was possible to submit multisample textures.
Now, with OpenXR, xrEnumerateViewConfigurationViews() tells that maxSwapchainSampleCount is 1. It means it's impossible to create multisample swapchain images (XrSwapchainCreateInfo.sampleCount must be 1). Is that correct? So, the only option is to render to other multisample framebuffer, then do `blit` to swapchain image?
