New OpenXR Body tracking functionality returns a runtime error on PC over Link/AirLink.
Hi Meta, I reported this issue on Github but would like to repeat it here for visibility.
https://github.com/BattleAxeVR/OpenXR-SDK-Source/issues/3
xrLocateBodyJointsFB returns a runtime error over Link (on all three Quests, 1, 2 and Pro, which I own).
It would be great if this extension would work on PC as I intend to use it in my game, if you'll allow it. PLEASE FIX. FBT on Quest 2 / PC is a game changer for barrier to entry and getting elbow and waist joint poses, especially would be very helpful, even if they are estimated.
Also it'd be great if these features weren't restricted to "dev mode" only. I don't understand why PC VR gamers have to jump through hoops to use the hardware they paid good money for. Please, as a longtime Oculus dev who's worked on many titles, from large to small, this kind of thing is really a problem.
