Oculus OpenXR runtime issue, prevents 90 Hz on PC.
Hello forum and Oculus staff.
I opened a performance bug relating to Oculus' OpenXR runtime for Quest 2 on Nov 20th, which hasn't been fixed since Nov 20th and is threatening to stall the release of my game.
Can you please escalate this? The stall has been independently reproduced as of today by another user, in the hello_xr sample app and in their own code as well. It prevents 90 Hz operation via Link on PC.
Thank you for your time.
I opened a performance bug relating to Oculus' OpenXR runtime for Quest 2 on Nov 20th, which hasn't been fixed since Nov 20th and is threatening to stall the release of my game.
Can you please escalate this? The stall has been independently reproduced as of today by another user, in the hello_xr sample app and in their own code as well. It prevents 90 Hz operation via Link on PC.
Thank you for your time.
