OculusXRInput GetNodePositionValid failing
In FOculusXRInput::GetControllerOrientationAndPosition there are two lines that check the 'validity' of a motion source ...
bool bIsPositionValid = OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetNodePositionValid(Node, &bResult)) && bResult;
bool bIsOrientationValid = OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetNodeOrientationValid(Node, &bResult)) && bResult;
We are intermittently getting failures reported here, and I don't know why ... does anybody know what the GetNodePositionValid function actually checks? I can find no code or documentation for it ...
