OpenXR Issues with Oculus Runtime and Unity OpenXR Plugin
Hi,
Myself and several other devs have noticed problems when building OpenXR apps using the standard Unity OpenXR plugin (not the OculusXR plugin) and using the Oculus Runtime as the OpenXR default runtime. I do not see the issues when using the SteamVR runtime.
1. Audio is going through the system speakers rather than the headset. This can be forcibly changed in Windows, but it should be doing it by default as it will inconvenience users.
2. There seems to be some performance degredation or memory leak, particularly when the headset goes idle.
