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mousebear
Honored Contributor
July 23, 2020

OpenXR News and Feedback Thread

  • July 23, 2020
  • 22 replies
  • 31956 views

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread!

 

Latest Update

 

7/23/21: Oculus opens full support for OpenXR, deprecating proprietary APIs! 

 

Full Support for OpenXR means that we:

 

  • Help developers build new applications with OpenXR via our Developer Site
  • Perform QA testing of OpenXR to ensure features are working
  • Address bugs when reported
  • Provide developers API access to new capabilities via OpenXR

A year from now (August 31, 2022), Compatibility Support for Oculus Native Mobile and PC APIs will end and they will be Unsupported. Existing applications will continue to function on Oculus devices, but our level of support will change.

 

Read the full details in the following blog: https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/

 

Past Updates

 

7/23/20: As of v19, we are officially supporting OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here.

 

Known Issues (will be fixed in future release):

 

    • Grip pose is misaligned.
    • Action spaces continue to track even when isActive ==
      false, which is conformant but misaligned with other runtimes. This will
      cause issues if relying on on tracking state  vs. isActive for
      rendering hands.
    • Parent interaction profile bindings are missing for
      non-natively supported profiles (everything besides the Simple, Touch, and
      XBox controller profiles).


If you have any questions regarding this release, please post them as a reply to this thread!

22 replies

Inspiring
December 14, 2021

Starting from the the latest Oculus integration package (for Unity) v35, it says openXR is fully supported! However, I'm not able to get the hand tracking to work AT ALL in the editor. Is this a known issue?

Up and Coming
October 27, 2023

Hi, I'm just looking into starting some AR development for the Oculus platform.  Is this an old link...

https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@1.0/manual/index.html

Or is the Meta OpenXR implementation missing all these features that are present on both Apple and Android platforms?...

Image trackingDetect and track 2D images.
Object trackingDetect and track 3D objects.
Face trackingDetect and track human faces.
Body trackingDetect and track a human body.
Point cloudsDetect and track feature points.
MeshingGenerate meshes of the environment.
Environment probesGenerate cubemaps of the environment.
OcclusionOcclude AR content with physical objects and perform human segmentation.
Participants

Track other devices in a shared AR session.


When are these going to be available, as this is the kind of stuff that takes an AR app to the next level.  Thanks.

New Participant
April 2, 2024

Hello, in Ue 5.3.2 Do dynamic spotlight shadows work as intended.
To replicate the bug just create a VR template in ue 5.3.2 and enable support dynamic spotlight shadows...
Result: On standalone Right eye is greyed out and no dynamic shadows work at all? (Forward rendeding on, instance stereo on, multiview on) Directional light work as intended...

New Participant
June 27, 2024

Update

New Participant
June 27, 2024

you mean it updated? (Last lime i check the oculus fork they even remoed the dynamic spotlight xd)

New Participant
February 23, 2025

Where can we go to report any bugs we find in this? I have noticed that these forums are checked only by other developers, and the team behind the OpenXR implementation does not seem to check (or answer) them...

February 26, 2025

We're actually in the progress of setting our coverage back up this week! Going forward we encourage you to use the forums if you have questions or you need information or resources, and if you've found a specific issue to report we encourage you to use our bug and feedback reporting tool here: https://developers.meta.com/horizon/documentation/unity/ts-odh-report-a-bug