OpenXR + Oculus SDK (Windows) ?
Hi,
I have already developed a C++ app using Oculus SDK & OpenGL and would like to add eyetracking and handtracking to it (for Meta Quest Pro using Quest/Air Link).
How could I process ?
1 - can I add eyetracking and handtracking extension using OpenXR without doing any rendering in it (keeping rendering done with Oculus SDK) ?
2- or must I convert the rendering process to do it via OpenXR ?
I hope you can help me.
