Rift S users experience disorienting graphics on Unity
Beta testers using the Oculus OpenXR runtime in my Unity game Vermillion are reporting that the graphics are disorienting when using their Rift S. Switching to the SteamVR OpenXR runtime immediately resolves the issue. I am still awaiting my Rift S from my Start kit, so I can't test it myself yet. It seems to be a serious issue however. I will try to enforce SteamVR OpenXR to be used until this is looked into and resolved.
Unity 2021.1.11f1
OpenXR integration 1.2.3
Instanced Stereo
