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ThomasMountainborn
New Participant
July 8, 2021

Rift S users experience disorienting graphics on Unity

Beta testers using the Oculus OpenXR runtime in my Unity game Vermillion are reporting that the graphics are disorienting when using their Rift S. Switching to the SteamVR OpenXR runtime immediately resolves the issue. I am still awaiting my Rift S from my Start kit, so I can't test it myself yet. It seems to be a serious issue however. I will try to enforce SteamVR OpenXR to be used until this is looked into and resolved.

Unity 2021.1.11f1
OpenXR integration 1.2.3
Instanced Stereo

    4 replies

    Meta Employee
    July 26, 2021

    Thomas-Mountainborn Did you get this issue sorted? I'm unable to download the Vermillion game? Maybe it is not available on the Oculus Store yet? Generally we are not aware of any issues with Rift S OpenXR support.

    Thanks,

    John

    ThomasMountainborn
    New Participant
    July 30, 2021

    The issue still exists. Vermillion is out now on Steam, and there have been several refunds because of this. The upcoming Oculus Store version will use the native Oculus runtime.

    New Participant
    November 30, 2021

    I found this reply mentioning issues with the Oculus OpenXR runtime should be fixed in newer Unity/OpenXR versions
    https://forums.oculusvr.com/t5/OpenXR-Development/OpenXR-Issues-with-Oculus-Runtime-and-Unity-OpenXR-Plugin/m-p/892418/highlight/true#M170

    Meta Employee
    March 29, 2022

    Thomas-Mountainborn I suspect that the issues reported here may match with the issues reported in https://forums.oculusvr.com/t5/OpenXR-Development/Using-OpenXR-and-Vulkan-getting-strange-artifacts-unique-to/td-p/831748 - the common factor here being OpenXR and Vulkan. We released some fixes for OpenXR / vulkan support in v38 release which has fixed the issues that Phildo3 reported in that issue (which was limited to certain GPUs under certain specific load conditions - hopefully these fixes will resolve the issues that your users have been seeing too.