"Simultaneous hands and controllers cannot be enabled while Body API is active"
Hello Meta, I would like to report an issue with your OpenXR runtime and Quest functionality.
In my game, I rely on Body Tracking as a standard feature that's supported on all Quest headsets, but would also like to use multi-modal mode with controllers when available, in order to use Controllers (or Logitech MX Ink) at the same time as not only hand tracking, but body tracking as well. Seeing your fingers wiggle around accurately is really nice, for gestures and realism.
Since hands are a part of the body, and finger joints are tracked just fine when I put the controllers down and it switches modes, I don't see why, technically, multi-modal would only work for hand tracking EXT (without body tracking) and not the full body API which includes hand tracking.
I reported this issue before but was told it wasn't a good place to do it:
https://github.com/facebook/igl/issues/117
Is there any way we can get body tracking and controllers to work at the same time?
At least on Quest 3 and possibly Quest Pro (or even Quest 2 when using Touch Pro controllers)?
