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Up and Coming
July 29, 2021

Tutorials and enabled features

Is there somewhere that lists the supported features and capabilities available through the Oculus implementation of OpenXR? Additionally some tutorials/code snips would be very welcome for items such as MultiView and setting the frame rate.

    3 replies

    CogSimGuyAuthor
    Up and Coming
    July 30, 2021

    Further to last, as an example using the mobile SDK I have added 

    XR_FB_display_refresh_rate

     to my instance extensions and verified they are enabled via the logger

    I/OpenXR: xrCreateInstance: Extension XR_FB_display_refresh_rate enabled

    however 

     xrEnumerateDisplayRefreshRatesFB

     xrGetDisplayRefreshRateFB

    xrRequestDisplayRefreshRateFB

    are all listed as "undeclared"? I'm not sure if there's something I'm missing or if these extensions are not yet supported in the SDK?

     

     

     

    Up and Coming
    December 21, 2021

    Did you ever get an answer to this? I'm required to be on openXR now, but I can't get or set refresh rates on the hmd which AppSW requires in order to change it's mode.

    Bringing games to Life
    Meta Employee
    January 25, 2022

    Hi CogSimGuy Starkium  - we include usage of XR_FB_color_space in the Oculus Mobile OpenXR SDK samples which will follow the same pattern as XR_FB_display_refresh_rate. Specifically, you'll need to look at XrSamples/XrCompositor_NativeActivity/Src/XrCompositor_NativeActivity.c