Using Unity, OpenXR and Oculus Integration Package, the controllers get stuck in their origin
Hi, I’ve noticed that after installing Oculus Integration package, all action based controllers in my project stop working. Specifically, even though both rotation and position of the controllers is successfully tracked (I have tested the inputs), the controllers in game stay at origin point and only reflect rotation, not position. Unchecking OculusXR Feature in the XR plugin management or uninstalling Oculus Integration package restores the functionality and controllers can move normally again.
Device based interactors work, but I don’t want to use them because they’re too clunky and uncomfortable.
Using:
Oculus Integration package v41, OVRPlugin 1.73 using OpenXR backend
XR Interaction Toolkit v2.0.2
Unity v2021.3.5f1 (LTS) but it was the same with 2021.3.3f1
Oculus Quest 2
Note that issue manifests both in editor and when deployed.
