Hi Isaacfehr,
I know that you need to use the Unity OpenXR plugin for your project, and that you are looking for information on when XR_EXT_hand_interaction support will be added to Quest Pro.
I am not a Meta employee, but I can share some information that I have found online anf while working for them. According to the Unity XR Interaction Toolkit docs, Quest Pro does not currently implement the XR_EXT_hand_interaction OpenXR extension. This means that you will not be able to use eye tracking with the OpenXR Plugin-in Provider at this time.
However, Meta has stated that they are working to add XR_EXT_hand_interaction support to Quest Pro as soon as possible. They have not provided a specific date, but they have said that they will keep the community updated on their progress.
In the meantime, you may be able to use the Oculus OpenXR plug-in provider to use eye tracking on Quest Pro. However, this will require you to use the Meta Gaze Adapter Sample, which is not part of the Unity XR Interaction Toolkit. Thanks!