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New Participant
November 10, 2023
Solved

When will OpenXR Eye Tracking Interaction be supported?

  • November 10, 2023
  • 6 replies
  • 4389 views

According to the Unity XR Interaction Toolkit docs, Quest Pro doesn't implement the XR_EXT_hand_interaction OpenXR extension needed to use eye tracking with the OpenXR Plugin-in Provider.  As instructed in the Meta Gaze Adapter Sample, I have to use the Oculus OpenXR plug-in provider to use eye-tracking on Quest Pro.

 

However, my project requires using the Unity OpenXR plugin.  When will Quest Pro support the XR_EXT_hand_interaction OpenXR extension?

Best answer by Rehes

 

Hi Isaacfehr,

 

I know that you need to use the Unity OpenXR plugin for your project, and that you are looking for information on when XR_EXT_hand_interaction support will be added to Quest Pro.

 

I am not a Meta employee, but I can share some information that I have found online anf while working for them. According to the Unity XR Interaction Toolkit docs, Quest Pro does not currently implement the XR_EXT_hand_interaction OpenXR extension. This means that you will not be able to use eye tracking with the OpenXR Plugin-in Provider at this time.

 

However, Meta has stated that they are working to add XR_EXT_hand_interaction support to Quest Pro as soon as possible. They have not provided a specific date, but they have said that they will keep the community updated on their progress.

 

In the meantime, you may be able to use the Oculus OpenXR plug-in provider to use eye tracking on Quest Pro. However, this will require you to use the Meta Gaze Adapter Sample, which is not part of the Unity XR Interaction Toolkit. Thanks!

6 replies

RehesAnswer
Inspiring
November 13, 2023

 

Hi Isaacfehr,

 

I know that you need to use the Unity OpenXR plugin for your project, and that you are looking for information on when XR_EXT_hand_interaction support will be added to Quest Pro.

 

I am not a Meta employee, but I can share some information that I have found online anf while working for them. According to the Unity XR Interaction Toolkit docs, Quest Pro does not currently implement the XR_EXT_hand_interaction OpenXR extension. This means that you will not be able to use eye tracking with the OpenXR Plugin-in Provider at this time.

 

However, Meta has stated that they are working to add XR_EXT_hand_interaction support to Quest Pro as soon as possible. They have not provided a specific date, but they have said that they will keep the community updated on their progress.

 

In the meantime, you may be able to use the Oculus OpenXR plug-in provider to use eye tracking on Quest Pro. However, this will require you to use the Meta Gaze Adapter Sample, which is not part of the Unity XR Interaction Toolkit. Thanks!

IsaacfehrAuthor
New Participant
November 13, 2023

Thanks for the confirmation!

IsaacfehrAuthor
New Participant
January 11, 2024

Hi, thanks for the responses!  I made a mistake in the initial post.  I was actually asking about the XR_EXT_eye_gaze_interaction extension.  Is there any news on that one?  Where can I find Meta's responses?

New Participant
January 26, 2024

Hello,

Do we have news regarding the support of this feature? Can someone share the Meta roadmap?

Thanks.