XR_EXT_eye_gaze_interaction support on PC over Link for Quest Pro
Hi, it's been a year now since Quest Pro was released.
I bought mine originally to develop, amongst other things, dynamic foveated rendering in my PC VR game.
Now, I was told previously by
It's not exposed through Oculus OpenXR runtime on PC, and it appears will never be at this point. Can we get a confirmation on this either way? Or am I hoping for nothing.
The reason I ask is because I just became aware that Virtual Desktop and a special SteamVR plugin now indeed support the generic XR_EXT_eye_gaze_interaction extension to work over OpenXR, which makes using SteamVR's OpenXR runtime plus Virtual Desktop superior to what Meta provides with your own official OpenXR runtime.
And it doesn't need any developer account either, which is another issue I keep bringing up that doesn't need to exist, at all.
I wish things would improve, but every time try to push the envelope I run into issues.
The problem with Virtual Desktop and SteamVR plugins, is that they do NOT support full body estimation via the XR_FB_body_tracking extension and I ALSO need that for my games.
So, no matter what I do, I'm left with a jigsaw puzzle of restrictions and limitations that are, frankly, unacceptable at any price, let alone 1400$ CAD that I paid my Quest Pro for.
Right now the only way I can use all the features on PC is with hacks like ODS and that frankly is also unacceptable that people have to write workarounds for the runtime not exposing these features on PC.
