xrLocateSpace on action space return invalid pose on Quest2
I've developing the integration of OpenXR and Quest with our own graphic engine using OpenXR and native api
I've ported the Hello_xr sample and it is working perfectly on Desktop devices (Oculus Rift with Link and other devices), but when I deploy the app on Quest 2, the xrLocateSpace() function never return a valid pose, and every time that I call this method, this message is showed in the console:
[Telemetry] [OpenXR] data field; input path binding invalid;
I've checked everything in the Hello_xr sample to see if there is an issue with action bindings, but in desktop there is no issues at all.
Any idea?
Thanks in advance 🙂
