- some sort of internal reorganization of
HorizonProperty type with a Cached version that seems used to caching some bridge call values during the frame
- a new
Bounds class that gives the center, extents, min, max, and size of of a bounding box
- new
Entity.getRenderBounds() that returns a world axis aligned bounding box for the visually rendered elements of an entity
- new
Entity,getPhysicsBounds() that returns a world axis aligned bounding box for the collider (i.e. physical) bounds of an entity.
- notes on
Player.locomotionSpeed bounds of 0-45 m/s
- new
WorldInventory.grantItemToPlayer() api that allows you to give a player an IWP (via sku) without them having to purchase it. Great for provisioning up a player's inventory, or giving out freebies for in-game bonuses!
- new
WorldInventory.getPlayerEntitlementQuantity() api to find out how many of an IWP item (by sku) a player has.
- new
Camera.forceLookAt() api, Camera.stopForceLookAt() api, and Camera.isForceLookAtCamera property.
- forces the AttachCamera, OrbitCamera, and FollowCamera to temporarily look at a Player, Entity, or position.
- has various transition options like duration, delay, easing, etc.
- lots of documentation updates in the
ui module.
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