48-62 FPS acceptable?
I've been developing a VR space shooter game for the better part of a year now, and I've finally taken a good look at the OVR metrics tool for measuring performance.
Unfortunately, I've found that even when material batching everything in the game, I routinely struggle to reach 60 FPS whenever terrain is switched on. It looks like I'm coming to a decision point between dropping terrain from this game (ie: making everything happen in space) so I'm wondering if the Oculus Store fill flat out reject the game if it fails to achieve 72 fps (note: I haven't tried SpaceWarp yet; looking to add it to my project once it's a bit more stable).
Video here (at substantially higher graphics settings than the planned quest version)
